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Home : gp2x - Development : Sourcecodes : 158 Files 438.83 MB
 ZeEngineGP2X - source code release
This is a preview of my 3d engine ported from GP32 to my new GP2X. I originally started coding it for a GP32 demo that is not yet released (maybe inside July ;P) and decided to port it in my brand new GP2X to check the speed improvement (it was 2X ;). Still, it can be optimized much more I believe. This is just a quite small showcase of the true GP2X power imho. Enjoy!
 
Name: ZeEngineGP2X_source.zip
Date: 15/12/2006
Size: 719.7 KB
Version: 0.011
Author: Optimus
Website: https://www.freewebs.com/optimus6128/ZeEngineGP2X.htm
Downloads: 3,480
Sourcecode URL:
Licence: None
screenshot_cow.png
 
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Please note: The comment section is NOT intended to ask for help. Please use the I need Help-Section at the boards.
 12 Comments
 
Eclipse: 
 nice :) we wants it GPL!!!
carthduffy: 
 This is a really cool demo. It shows ( I think) what potentially could be done for 'cut scenes' in commercial and non-commercial homebrew games - plus it's just graphically impressive. Well done Optimus!
Manhill: 
 wow!
KidPaddle: 
 Realy impressive, hope see more.
nmn: 
 This is a really excellent presentation of the gp2x's power. If your code is really dirty, its still not a bad idea to release it. after all, most programmers*coughmecough*are lazy and used to disorganized code. If you want it to benefit commercial companies, a smart idea is to release it under a bsd style license. Otherwise, gpl it! Its a great contribution, and i think the gp2x community could use such source code.
Magnulus: 
 I'd love to see this in-game somewhere using both CPUs! Looks great on my unit's little screen.
cr8tive_leo: 
 Very Nice, looks like old .lwo models. Ahh, Newtek , the Amiga and early version of Lightwave... videoscape 3d... would be cool if you could add a load feature to impart other .lwo models.
nmn: 
 :D:D:D SOURCE CODE YAY
Eclipse: 
 i'll try it, thanks for sharing the source
 
%%COMMENTFORM%%
 

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