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File Info |
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-= The Ur-Quan Masters 2X 1.1 =- (based on UQM 0.6.2)
Ported to GP2X by Senor Quack (Dan Silsby) dansilsby gmail com
Jan. 15, 2008
Welcome to one of the greatest games ever made!
This is the definitive port of The Ur-Quan Masters to the GP2X. It is quite stable (no crashes have ever been reported by users so far and your author has neither ever had a crash.) It runs at full speed in every situation at 200mhz, but you must enable the RAM tweak through GMenu2X's launcher to achieve this. UQM2X is a very bandwidth- hungry game and probably always will be, because all graphics work is done at 32bpp internally. TV-Out mode might require a slight overclock.
If you have saved games from either my previous versions of this port or the ports by foehammer or loki666, you can copy them into the save folder of this version.
Ur-Quan Masters is an open source port of Star Control II: (FROM https://uqm.stack.nl/wiki/Star_Control_II): Star Control II, the sequel to the original Star Control, is a space adventure game that features role-playing elements alongside a robust 2D combat system. It was a milestone for non-linear gaming and an undeniable influence on modern space travel games such as Homeworld; many consider it one of the best computer games of all time. The player assumes the role of the captain of a single starship wandering a detailed environment of solar systems, gradually gathering information and resources in order to defeat a mysterious and implacable enemy; the plot contains numerous mysteries and other half-explained elements that contribute to the beauty of the game,1 along with a rare sense of humor that manifests numerous times, inevitably having the player rolling on the floor laughing.
Notice: UQM2X now uses v0.6.2, not v0.6.3 of UQM. This was because joystick controls are broken in 0.6.3. If you were a user of my language translation pack, you must download the latest version of it; previous versions won't work.
IMPROVEMENTS IN VERSION 1.1 OVER 1.0: ------------------------------------- (released Jan 15, 2008)
* USB joystick support for 1 or 2 players, out of the box. Since the main UQM port's control configuration is not complete yet, I spent a week writing a custom control configurator. You can customize all controls for the GP2X and USB Joysticks 1 & 2. Launch "uqm2xcfg.gpe" to use it. UQM2X now has better joystick support than any other port. In fact, it has better joystick support than the native PC version itself. Joystick controls are preset for two Logitech Dual Action controllers.
* Altered some bilinear sprite-scaling code to work properly with 16bpp surfaces. Bilinear scaling is now used for all sprite scaling. As a result, smooth-scaling mode is now full-speed and is the new default for melee fights. This includes fights in the single-player game.
* Adjustable TV-Out support. Game now detects TV-Out mode and adjusts screen resolution appropriately for PAL/NTSC. At the main menu, you can adjust the screen centering by holding the R-trigger button and moving the stick/DPAD.
* Mapped control for searching for star names via the starmap: press B in the starmap to bring up a prompt.
* Mapped control for quitting super-melee mode: SELECT is the default.
* Diagonal controls are fixed.
* Further speed improvements to planetary lander: Smoother than ever, but RAM tweak in GMenu2X MUST be enabled to see the improvements.
* Full-screen blits are now handled by a custom ARM ASM routine. TV-Out mode does now allow this, however, so a slight overclock when using TV Out might be necessary for smoothness if you play the single-player game. Melees are always full-speed no matter what.
* Squidge's MMU hack is now loaded to speed up blits.
* Internal sound mixing is now entirely done with integer math.
* Options in the setup menu that don't work with the GP2X version are not saved. This includes control re-configuration.
OLDER VERSION HISTORY: ----------------------
Version 1.0
* GCC4 automatic compiler profiling has been applied to both the game and the integrated libTremor .OGG decoding library. * Some sprite handling code has been rewritten to be faster on ARM architectures. * 3DO .OGG music files have been re-encoded and downsampled to 22050hz. The GP2X's output isn't very high quality; no one will notice the difference. .MODs already were 22050hz. * The above three things allow usage of the planetary lander at full 24fps speed in almost all cases. No overclocking or RAM tweak should be needed. * Volume buttons work. You can set the intial mixer volume using GMenu2X if you prefer to start the volume lower. The program will respect the setting. Volume buttons can then be used in-game. Sound settings in configuration menu can be used to adjust the relative volume of music/speech/ samples. * The game can now be installed anywhere you like on the SD.
Beta 1
* Smaller memory footprint. Should help increase program stability. * Large amount of previously unused compiler optimizations have been applied. * Integration of ARM ASM memory handling routines. * Lowered default sound sample rate to 22050hz. * The above three additions enable smoother use of the planetary lander. I no longer overclock UQM, all I enable is the advanced RAM timings from GMenu2X and it is quite playable at 200mhz. * Fixed text scrolling when using 3DO voice package. * Added sync() on exit to avoid loss of save data. * No crashes have been reported by testers
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Operating Systems: |
gp2x F100 gp2x F200
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Connection |
Download Time |
56k Modem |
35 mins, 31 secs |
128k ISDN |
14 mins, 94 secs |
256k Cable/DSL |
7 mins, 19 secs |
512k Cable/DSL |
3 mins, 73 secs |
1mbit Link |
1 mins, 85 secs |
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Download |
Please note: The comment section is NOT intended to ask for help. Please use the I need Help-Section at the boards.
17 Comments |
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The volume controls are not implemented yet.. (I don't think any of the other ports supported them anyway.) Please use GMenu2X to adjust the volume, it is what I do it works great. Adding volume controls to UQM is not trivial, but I will soon. |
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Excellent work! Looking forward to that in-game volume control. Keep up the great work! |
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There's no better time to get into this awesome game :) Many thanks for your quality work! |
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Version 1.0 released Nov. 23, 2007:
Volume controls now work, game is full speed at 200mhz. Enjoy! |
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Slick. Keep up the awesome work Quack! |
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nice work senquack. my port was a proof of concept for SDL rtems, and i never had the time to finish it.
This port runs very well. |
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A new language pack for this has been released December 2007:
Play in Finnish, German, Russian, and Spanish languages.
(Suomen kieli, Deutsch Sprache, Русский язык, Espaņol)
https://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,29,2412 |
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2007-12-16
Great work. I was playing an older port with the jerky lander and this is much improved. In fact I haven't found anything that doesn't work as expected.
Cheers |
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Works perfectly except for a few minor control issues with the F200. Diagonals (two button presses) don't seem to work. |
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qwerty15: 1/16/08 there should be an update coming (it is in process here in the archive) that fixes all control issues and adds new features on top of that.. Keep an eye out ;) -Senor Quack |
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Awesome Port! Gamepad support makes it better than ever. Really appreciate your hard work! |
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3/14/08 - I've played through the game three times since I downloaded 1.0(1.1 is current but I don't need F200 support) and it hasn't crashed, locked, groaned or even hiccuped at me. It saves and loads perfectly. Graphics are smooth and the 3DO voice and music are fantastic(as always). This is the best port of StarCon II that the GP2X has ever seen and - like Thunor said - there isn't anything I can think of that needs to be fixed or tweaked. |
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Its a really good game, I'm glad you ported it, or I would have likely never played it. |
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%%COMMENTFORM%% |
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