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File Info |
Browsing as Guest |
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Enigma is a puzzle game inspired by Oxyd on the Atari ST and Rock'n'Roll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones.
Buttons ------- Rolling: Mouse-Nub or touchscreen Use inventory: X Switch inventory left/right: A B Speed+: Dpad right Speed-: Dpad left Pause: Y or ESC Menu navigation: Dpad, Mouse-nubbing, Enter, Esc
Press F1 for an ingame help screen.
Changelog --------- 8.8.2010: 800x480 widescreen support. Now you can use the black borders for touchscreen control and the menu is widescreen now. Change resolution in options. 6.8.2010: Touchscreen now works as a control. Took out mousebuttons for inventory because it was interfering with touchscreen control. You don't collect an item after you just dropped it if you hold the X button.
Bugs: Touchscreen control works but if you mix it with nubbing, the marble sometimes flicks around. Sometimes, the marble flicks if you start/restart a level If you hold X to drop an item and roll the marble around, it will drop and use more items as long as you hold X. It is because the X button (PGDown) works differently than the mousebuttons in SDL. Comment in the forums or here if I should iron this out. SDL event switch cascades are a nightmare ;).
Have fun Whynodd |
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Operating Systems: |
Pandora
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Connection |
Download Time |
56k Modem |
1 hours, 69 mins |
128k ISDN |
42 mins, 97 secs |
256k Cable/DSL |
20 mins, 69 secs |
512k Cable/DSL |
10 mins, 74 secs |
1mbit Link |
5 mins, 32 secs |
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Download |
Please note: The comment section is NOT intended to ask for help. Please use the I need Help-Section at the boards.
8 Comments |
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%%COMMENTFORM%% |
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