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File Info |
Browsing as Guest |
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A engine for Jazz Jackrabbit 1 and 2 |
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Name: |
Openjazz.pnd |
Date: |
05/03/2011 |
Size: |
924.8 KB |
Version: |
svn 136 |
Author: |
Alister |
Website: |
https://alister.eu/jazz/oj/ |
Downloads: |
889 |
Sourcecode URL: |
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Licence: |
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Connection |
Download Time |
56k Modem |
2 mins, 80 secs |
128k ISDN |
1 mins, 19 secs |
256k Cable/DSL |
34.3 secs |
512k Cable/DSL |
17.8 secs |
1mbit Link |
8.8 secs |
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Download |
Please note: The comment section is NOT intended to ask for help. Please use the I need Help-Section at the boards.
3 Comments |
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What's new? wish devs would mention what's been updated so we know :) |
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I'm pleased to announce that I've just added support for Jazz Jackrabbit 2™ level files. Select "specific level" from the episode list, and you can now type in the name of any level you want. Support is very limited at the moment, but there's more to come.
As you make your way from the launch of the program to the end of a level, you'll notice a bunch of other new features:
•The first change you'll see is Jazz blinking during the introductory cutscene, thanks to AnotherGuest. Other cutscenes have also improved.
•Next, you'll see that the main menu now has a plasma-y background effect, thanks to Alireza Nejati.
•When you load up a level, you'll be greeted by a planetary approach sequence.
•In-game, you'll find that animations are now positioned more accurately. Bad guys now explode properly, too. Thanks to Newspaz for both of these. |
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@I hope update for new version |
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%%COMMENTFORM%% |
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