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 File Info  Browsing as Guest 
Home : Caanoo - Games : Games - Freeware : Shooters : 20 Files 248.78 MB
 Quake 1 (upgraded engine)
GPH Quake - Quake for GPH CAANOO

1. About
2. FAQ
3. New Commands
4. Changelog
5. Team

1. About
This is an port of GLQuake for GPH CAANOO.

2. FAQ
F 1: Can i play the Shareware Version?
A 1: Yes, we can!

F 2: Whats is an ".LIT" File?
A 2: Its for the Coloured Lights in Quake maps

F 3: How to use Change Game?
A 3: Use the Command Menu and enter: game (My MOD Here!)

F 4: The Game Crash sometimes?
A 4: GLQuake have a lot of Bugs and can Crash.

F 5: Can i connect to QuakeWorld Server?
A 5: No, you can play only on Quake Server.

F 6: I have a custom map how to Start it?
A 6: Edit and make an entry in "maplist.txt".

F 7: Can i Play the Full Half-Life?
A 7: Quick: No

F 8: I use 3D Skybox but it dont show me an 3D Sky?
A 8: You must make your own Custom 3D Skys.

F 9: How can i use Color in Chat?
A 9: You can add Color in this way: say &c000 Hello World &r (&cRGB / &r Set Normal.)

F 10: Quake have few Memory, how i can give more?
A 10: Read the "id1.gpe" and you will see -mem 64 this will give GPH Quake 64MB Ram.

F 11: Bumpmap, how to use?
A 11: for now better dont use but you can use with this command: gl_bumpmap_enable 1

F 12: How can i disable the Dynamic Torchflares?
A 12: Easy only set: gl_torchflares 0 thats all.

3. New Commands:
r_skybox - Show Skybox / Set: 0/1
cvarlist - List of all Cvars
cmdlist - List of all Cmds
gl_texture_filter - Change the GL Filter / Set: 0/1/2
r_viewmodeloffset - Set Weapon / Set: -5/5
hud_alpha - New and Old Hud Style / Set: 0/1
show_fps - Show FPS / Set: 0/1
cl_touchscreen_option - Change Touch Option / Set 0/1/2
cl_autocenterview - Auto Centerview Set: 0/1
sv_progs - Can load different progs.dat
-valve - Start parameter to start Half-Life Quake Mod
show_particles - Show Particles / Set: 0/1
gl_torchflares - Better Dynamic Torchflares / Set: 0/1
gl_bumpmap_enable - Enable Bumpmap / Set: 0/1
gl_bumpmap_intensity - Bumpmap intensity / Set: 0.0/1.0
cl_web_download - Enable Web Download / Set: 0/1
cl_web_download_url - Download URL
cl_demoplay - Show Start Demo / Set: 0/1
cl_haptic - Enable Haptic(Vibration) / Set: 0/1

4. Changelog
Version 1:
- Pickle port Quake for GPH CAANOO

Version 2:
- Name and Command Menu
- Player Color Change
- Net-code Fix
- Serverlist

Version 3:
- Memory Saving
- Z-Fighting Fix
- Anti-Wallhack
- Scoreboards Fix
- Advance Option Menu
- Set Weapon (Left,Middle,Right)
- Show FPS
- HUD Alpha

Version 4:
- Half-Life Map Support (Graphic Glitch)
- Net-code Fix
- Waterriple
- LIT Support
- HUD Alpha Fix
- Save Config Fix
- Glow Effects
- Ingame Mod Switch
- Dynamic Lights
- 3D Skybox

Version 5:
- Transparent Console
- 3D Skybox Fix
- Menu Fix for Dynamic Lights
- EndFrame Fix
- Cache_Alloc Fix
- Coop Fix
- Removed unwanted spaces
- Add "cmdlist" and "cvarlist" command
- Console Scrolling
- Add Color to Console and Chat
- Touch Support

Version 6:
- Touch Option
- Touch Sensitivity Fix
- Auto Centerview Option
- Custom Mods List (Beta 2)
- LIT Files for Quake Addons
- Custom Maps Menu
- Half-Life Maps Fix
- Add sv_progs command
- Half-Life Quake Mod Support
- Add show_particles command
- Bumpmap (Alpha)
- Better Dynamic Torchflares
- Q3 Item bobbing

Version 6 Rev. 2:
- Config Save fix
- Touchscreen Fix

Version 7:
- Touch Support - Final
- Edit Advance Menu
- Add Video Menu
- Quake Files Download (libcurl)

Version 8:
- Multiplayer Create Game Menu Fix
- Mods and Maps Menu Fix
- Sound Sample Freq set 11025
- Add command cl_playdemo disable the Game Demos
- Add command -cpu XXX setup the CPU Clock
- Server downloads color Fix
- Add Haptic(Vibration)
- Add command cl_haptic disable vibration

Version 9:
- Add 3G Sensor
- Add command cl_sensor disable 3G Sensor
- Add command cl_sensor_x setup the 3G Sensor X-Axis
- Add command cl_sensor_y setup the 3G Sensor Y-Axis
- Change Touchfields to W, A, S, D keys
- Manuel Maplist change to Autodetect Maplist (Check the Maps dir for BSP Files)
- Manual Modlist change to Autodetect Modlist (Check the Quake-root and can select Floders as Mod)
- Add option for Custom Textures
- Add Alpha Channel to Half-Life Maps
- Add CD Music use .wav as music.
- Fixed Gamma adjuster.
- Add cl_footsteps, r_drawworld, r_drawsky and gl_fullbright
- Add Footstep and Swim Sounds
- Add r_mapshots
- Add Footsteps and Models Interpolate to Advance menu

5. Team
- Pickle
- Rikku2000
 
Name: quake1_build-20111024.zip
Date: 24/10/2011
Size: 22.57 MB
Version: v9
Author: Pickle and Rikku2000
Website:
Downloads: 4,132
Sourcecode URL:
Licence:
Quake_1_screenshot_320x200_e1m3.png
 
Operating Systems: Caanoo

Connection Download Time
56k Modem 1 hours, 14 mins
128k ISDN 28 mins, 93 secs
256k Cable/DSL 13 mins, 93 secs
512k Cable/DSL 7 mins, 23 secs
1mbit Link 3 mins, 58 secs
 
Download
 
Please note: The comment section is NOT intended to ask for help. Please use the I need Help-Section at the boards.
 17 Comments
 
Gab75: 
 In this modified version the frame rate is less smooth, but the light effects are better!
jamal: 
 this looks and play great but it always crashes in multiplayer!
Rikku2000: 
 V2 is from me too, lol... Pickle only make the Quake Port.
Baldeagle: 
 Hmmm. I'm struggling to get this to work. I've placed my pak files in the id folder and installed the .ini files but so far I'm drawing a blank.
Baldeagle: 
 Aha. God I'm resourceful. I've found the correct pak files and I'm up and running. Quake plays excellently bit the use of the left shoulder button for strafe is awkward to say the least. Luckily you can change the key bindings. I use Y to strafe and left shoulder for weapon select. Much easier to respond in an emergency. And there are many... Bring on Quake II
jamal: 
 touchscreen controls don't work correctly.
Coolotail: 
 still has a slightly lower frame-rate than the "nanoGL" version, and touch screen controls are awkward,and can't seem to get the half-life quake mod working, otherwise good progress
Rikku2000: 
 Off course you can not play half-life quake why i dont have release it yet :P
jamal: 
 are you going to fix graphics in dm6? i love that map!
graziano: 
 PLEASE do NOT use a proprietary RAR file format. Use a free software format like .zip. Fully free software GNU/Linux distributions can't unpack rar v3. Read here for more information: http://www.fsf.org/campaigns/priority-projects/index_html/#rarv3 Thank you.
mwijlaars: 
 Hi Rikku2000, Can I have the source code? I would like to have a look at it.
warmotor: 
 um, 7zip is FOSS and it will handle .RAR files just fine.
dwm0816: 
 this is a question for either pickle or rikku2000, how in the world do i make it work?? i used the default ini, nothing. i made my own, still nothing. anything im missing?
dwm0816: 
 oh woops i forgot im not supposed to ask questions>< sorry
Rikku2000: 
 You need the pak0/1.pak file from orginal quake in ID1 dir.
michalkun: 
 The display freezes after selecting new game, game seems to be going in the background with sounds though.
Finrik: 
 honestly, complete garbage. doesnt even start up, just takes me back to the caanoo home screen
 
%%COMMENTFORM%%
 

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