OpenHandhelds File Archive
Latest FilesLatest Files
AlexKidd2X v0.6.4u 29/05/15
PocketSNES v7.2.1 28/05/15
Coppergreen 18/02/15
Adamant Armor Affection ... 22/01/15
Cherry Candy Raep Gaiden 21/01/15
Lolicopocalypse 20/01/15
Snatcher Skin 06/03/14
Earthbound Skin for GMen... 06/03/14
Flappy Nerd 03/03/14
megazeux 29/08/13
Chicken Puyopuyo (Alpha ... 05/03/13
Chalcogens 29/11/12
Masteries Runners 26/11/12
Tyropite 25/11/12
GP2X System Tools 25/10/12
Flow 13/10/12
GP2X Hardware Library 11/09/12
1897 (Invention of the C... 29/08/12
Once upon a Time in the ... 26/08/12
Marte Necesita Vacas 18/08/12
Wiztern Demo (Bang!-like... 12/07/12
Wind and Water (Full Gam... 12/07/12
Firewhip (Full Game) 12/07/12
MazezaM 05/06/12
Sqrxz 3 - Adventure for ... 17/03/12
Ultratumba 08/03/12
La Escoba 08/03/12
EXP for GP2X 08/03/12
Bermuda Syndrome 06/03/12
Starship Soldier 04/03/12
Liquid Counter 04/03/12
Rookie Hero (EXP Version... 20/02/12
Puzzletube for the origi... 22/01/12
Puzzletube 20/01/12
Wizznic 0.9.9 05/01/12
Poutine 28/11/11
DJVU2X 29/10/11
Angband2x 28/10/11
Chess2X source code 17/08/11
Chess2X 17/08/11
Batiscafo 17/08/11
Rock Rain 2 17/08/11
Panta VS Dragon: El teso... 25/07/11
Pure 19/07/11
Geek 'em up 13/07/11
Hamster's Escape 11/07/11
Txishos 21/06/11
PocketSNES 7.2.0 16/04/11
Transitory Vectors 23/03/11
Cascade Beneath 17/03/11

 File Info  Browsing as Guest 
Home : gp2x - Emulators : Console Emulators : 58 Files 48.84 MB
 GP2X Sand
A reimplementation of the "game" Falling Sand based on SDL Sandin which you play around with sand falling from the sky. Still pretty basic, but you can expect more substantial improvements next few releases.

Changes:
Added support for element transformations.
Added support for rising elements.
Added elements salt, saltwater, steam, plant and fire.
Improved defaults.
Minor speed decrease ~3-5 fps, but still very playable.
Minor bug fixes.
 
Name: gp2x-sand-0.3.zip
Date: 22/07/2006
Size: 382.5 KB
Version: 0.3
Author: hammy_lite
Website:
Downloads: 3,915
Sourcecode URL:
Licence:
gp2x-sand-sh.png
 
Operating Systems: gp2x F100
gp2x F200

Connection Download Time
56k Modem 1 mins, 16 secs
128k ISDN 29.4 secs
256k Cable/DSL 14.2 secs
512k Cable/DSL 7.4 secs
1mbit Link 3.6 secs
 
Download
 
Please note: The comment section is NOT intended to ask for help. Please use the I need Help-Section at the boards.
 22 Comments
 
paulobecker: 
 Cool! Hoping you'll add fire and cool destructible things soon :)
hammy_lite: 
 I think I'll manage to squeze in fire and plants in the next version.
rupan777: 
 Zombies and a snig would be nice too. :)
TinMan: 
 Verry nice. Absolute waste of time, as intended! ;) btw i think the edge-pixels are not updated correctly (Stuff sticks on walls) Go on! More Ideas: Placeable Sand/Oil/Water/Fire/Plant-Sources and -eaters
hammy_lite: 
 Stuff sticking to the left and right sides was fixed (although it still isn't done properly, it looks better), but stuff does stick to the top. Didn't notice that before, nice catch TinMan. rupan777: Zombies and snigs will probably never get implemented (they seem to slow things down a lot), but who knows maybe in version 2.0 or something ;)
NinjaFae: 
 I love this game, even in this current form. But.. There are a few things I'd love to see, if I may?.. Can you possibly add maybe some energy interactions, like with Owen Piete's, so you can boil the water, through pans made of walls, Or seperate salt from salty water with boiling? :)
Lynx: 
 NinjaFae, one step at a time ;) The code needs a lot of alteration to make it script friendly, after that, Hammy can think about energy interactions and other scriptable features - I would say scripting is about 2 or 3 releases away yet.
Lynx: 
 Oh, one more thing: It should be possible to simulate energy reactions without the need for energy scripting - I did something similar that had the same effect before energy interactions where available in Oppiette's WxSand. Once scripting is available i'll attempt it and submit the mod :)
Lynx: 
 And saltwater seperation will be possible when we first get scripting, but I imagine Hammy will hard code that.
NinjaFae: 
 Okay, can we settle then for more realistic fluids? :) Water doesn't pile up, sand flows through it, oil floats? :)
TinMan: 
 Uhhh.... I just found this: http://burningsand.hofis-welt.de/index.php?page=burningsand/elements totally freaked out features (for Windows, some really wacky ideas)
hammy_lite: 
 Oh man, I was thinking about how cool it'd be with black holes and stuff and about how I would implement it (eventually that is, it'd be way way down the line) to bad I wouldn't be the first. :P
TinMan: 
 Please stick to some NORMAL ideas. the "burningsand"-website shows a clear feature-overkill, their game is unplayable complex. And don't be sad not to have some ideas first. Yay for fire and plants!!
Lynx: 
 Personally I think GP2X should stay traditional, elements and interactions, not one-off objects and items - if they were implimented, I would probably switch them off - because while they would be cool, I think they would detract from the overall experience.
Lynx: 
 GP2X Sand, I meant ;) Mostly i'm looking forward to the standard stuff, like Plants, Salt, Fire, Wax(Cera), and Spout. And maybe some of the useful ones from WxSand like Ice, Ember, and Torch :)
skarmachild: 
 Plants, Saltwater, Fire, Wax, Spout + Torch. Ice would be nice (da dum tsch). Keep up the awesome work man.
Marco1983: 
 A very cool application if you ask me! Although it's still a bit limited in features, you can already have a good time playing with it. I wouldn't ad too much features though. Because this game is all about staying simple, yet very effective. It's a great time killer! Thumbs up, and please continue your already fantastic work :)
nmn: 
 WxSand is my favorite time waster. I think you should follow along wx sand, cept for interface (Not enough room...) I see you've already added more stuffs (fire and plants ROCK, and so does saltwater) but i think you should still add ember and torch and maybe even ???! (It might slow down the gp2x. It seems to be a fractal-related movement thing, check the WxSand source code for an example.)
spen83: 
 like it. does this use Paeryn's HW libSDL?
phoenix_mo: 
 I dont know what is gpe? which program is it?
PoisonedV: 
 This game is awesome, great just keep up the work :D:D:D
Anonymouse: 
 nice!
 
%%COMMENTFORM%%
 

 Login Register 
Username:  Password:  Remember me! 
Forgotten your password? Get it emailed! 

Powered by CFiles 2.0-b10
Copyright © 2002-2003 Carrick Information Technologies
Most DownloadsMost Downloads
Arcade: MAMEGP2x 120,009
Rndis Drivers Pack for w... 63,355
GP2X User Guide 49,580
NeoGeo: GNGeo2x 42,563
GameBoy Advance: gpSP 41,063
Arcade: MAME4ALL 38,693
Genesis: DrMDx 36,455
Genesis / MegaCD: PicoDr... 35,234
SNES: PocketSNES 33,395
SNES: SquidgeSNES 25,677
Duke3D 23,444
Quake I 23,147
gp2x SDL Libraries 22,059
Firmware 2.0.0 18,127
GMenu2x 17,319
GameBoy: GnuBoy 17,044
NES: GPFCE 16,748
NeoGeo: Rage2X (GNGeo Fr... 16,497
MAMEGP2x Sources 15,380
Amiga: uae4allgp2x 15,359
SNES: SNES9x 13,968
MP2X 13,902
Arcade: cps2emu test ver... 13,507
CPU/LCD-Tweaker 13,011
PCEngine: GP2XEngine 12,924
SuperTux 12,055
Linux-USB Ethernet/RNDIS... 11,958
Cave Story ~ Doukutsu Mo... 11,242
NeoGeo CD: NeoCD2X 11,125
GameBoy Advance: vba2x-r 10,758
GP2xTRA - issue #01 10,521
Firmware 2.1.1 10,205
TTD2X: Transport Tycoon ... 10,205
SMS / GG: Alexkidd2x 10,188
Commodore Machines: Vice... 9,953
gp2x - PSP - NDS Video C... 9,822
Super Maryo Chronicles 9,528
PC-Engine: HU6280 PC-Eng... 9,465
Arcade: MAME4ALL - Sampl... 9,327
Firmware 4.0.0 for F100 9,228
Atari ST: OutcaST / CaST... 9,173
Neo Geo Pocket: RACE! 9,089
Egoboo2x 8,808
Full Devkit 2006/03/06 8,673
PrBoom 8,547
PDFView 8,484
Firmware 1.4.0 8,455
GMU music player 8,381
C64: Frodo2x 8,336
Spectrum: Gp2xpectrum 8,285

Theme Design By Carrick Information Technologies