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megazeux 29/08/13
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 File Info  Browsing as Guest 
Home : gp2x - Emulators : Console Emulators : 58 Files 48.84 MB
 GameBoy Advance: vba2x-r
Use gpsp instead.

vba2x Domm's port recompiled with static libs. Its slow but should be playable. It could be faster if you turn off sound in .cfg file
Date: 05/11/2006
Size: 1.10 MB
Version: q.4
Downloads: 11,089
Sourcecode URL:
Licence: None
Operating Systems: gp2x F100

Connection Download Time
56k Modem 3 mins, 32 secs
128k ISDN 1 mins, 40 secs
256k Cable/DSL 40.6 secs
512k Cable/DSL 21.1 secs
1mbit Link 10.4 secs
Please note: The comment section is NOT intended to ask for help. Please use the I need Help-Section at the boards.
 update with the new file, this one is older
 I want to turn off the sound but i don't know how to change it! Can somebody help me please...
 Here's a video of the Feburary 2006 build of vba2xe running: If someone knows how to tweak this to go faster that would rock. Otherwise, great proof in concept port!
 trying to use upper 32MB and mmuhack.o but dont know if I am doing it right or not. Just followed the instructions on the wiki
 great! I' m waiting for a new verion ^___^
 compressed it with gpecomp and removed selector. You can use with the builtin selector in gmenu2x and overclock using gmenu2x as well
 Removed somethings which I thought weren't necessary. seems slightly faster now to me.
 Anyone know where to get the source for this emu?
 Ah i found,0,0,0,46,1231 but i guess it lacks the latest changes... anyway will try to do some improvements on that
 I'll upload the latest source here.
 don't work at all on my gp2x, I get only a black screen, I've also tried to use it with the gba.bios file (and so I modified tje .cfg), but doesn't work :(
 it's command line driven so u can't just start it from the menu haven't tested it doh but that's what i read somewhere
 1. It hasn't got any selector, you have to take gmenu2x, an skript, or sterm 2. You can't use files like "Golen Sun.gba", it must be "Golden_Sun.gba" or "GoldenSun.gba" ;)
 version n has some opcodes in ARM asm by Normmatt
 version q.1 should have corrected some ARM asm flaws
 q.1 back to emucount 250000 changed audio.samples to 256 (this will decrease the lag)
 some games are not work in current version. But worked well in version m(?)
 q.3 rotation and shifts are back to c. hope this works
 q.4 rotation and shift opcodes that do not have anything to do with the flags are in asm
 do you work together with the developer of ilexboyadvance?

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