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Home : gp2x - Games : Interpreters : 50 Files 208.58 MB
 2xZdoom
Originally Zdoom was a source port of Doom based on ATB Doom and NTDOOM, however its been significantly extended and now supports Heretic, Hexen, Doom, Doom 2 & Strife, aswell as almost every mod made for these games. It is probably considered the defacto standard doom port and hence most modders strive to support it. Some interesting total conversions are: Blood, Wolfenstein 3D, Half-life, Quake, Quake 2, Duke Nukem, Golden Eye, Hell Raiser, HacX....

The current beta should fully supports sfx and background music (via timidity).

Changelog Beta 1.2
- Fixed the flickering walls bugs.
- Music now loops fine.
- Handles 'cant find timidity' gracefully. Just outputs no audio instead of crashing.
- Added cmd argument "-timidity " so you can specify the location of timidity if it differs from 'mnt/sd/timidity'
- Added cmd argument "-frontend ". After 2xZdoom exits, will be executed.
- Added cmd argument "-stdlog", to enable stdout and stderr logging.
- Added Stick click as mappable button.
 
Name: 2xZdoom_PB1.2.zip
Date: 10/08/2008
Size: 2.27 MB
Version: Public Beta 1.2
Author: Adventus
Website: https://www.gp32x.com/board/index.php?showtopic=43081
Downloads: 1,825
Sourcecode URL:
Licence:
2xZdoom_Strife.png
 
Operating Systems: All

Connection Download Time
56k Modem 6 mins, 87 secs
128k ISDN 2 mins, 91 secs
256k Cable/DSL 1 mins, 40 secs
512k Cable/DSL 43.6 secs
1mbit Link 21.6 secs
 
Download
 
Please note: The comment section is NOT intended to ask for help. Please use the I need Help-Section at the boards.
 3 Comments
 
Skutarth: 
 You, sir, are a god.
Grant_88: 
 great job adventus but why can't I run it with sound?
Grant_88: 
 great job adventus but why can't I run it with sound?
 
%%COMMENTFORM%%
 

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