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File Info |
Browsing as Guest |
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An isometric PacMan Remake. |
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Name: |
crazeeman.zip |
Date: |
24/03/2006 |
Size: |
939.0 KB |
Version: |
Beta 2 |
Author: |
Wild[Kyo] |
Website: |
https://www.gp32spain.com |
Downloads: |
3,877 |
Sourcecode URL: |
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Licence: |
None |
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Operating Systems: |
gp2x F100 gp2x F200
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Connection |
Download Time |
56k Modem |
2 mins, 85 secs |
128k ISDN |
1 mins, 20 secs |
256k Cable/DSL |
34.8 secs |
512k Cable/DSL |
18.1 secs |
1mbit Link |
8.9 secs |
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Download |
Please note: The comment section is NOT intended to ask for help. Please use the I need Help-Section at the boards.
9 Comments |
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I don't know for you, but it's hardly playable for me due to the animation itself. |
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The level appears to move instead of the player, which seems to make it harder. it should only scroll when it gets so close to the edge, maybe 4-5 tiles close? that wouldnt be incredibly hard to edit in, i dont think. Besides that, add a volume control, a main menu, and maybe, when all the ghosts turn in to that dghost sprite, it could have a cool effect of the tiles of some sort. |
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i dont know which microsoft monkey laid out this site, but finally i have managed to get a login, hence the name, any way, i wrote this POS game, it was never more than me learning to program C, but as it has been taken on here i am working on making in to more of a game. hopefully when i figure out what the fonze is going on in the code me and wild[kyo] sould have a better version for you. the whole point is you can see the whole board, and if you moved close to the edge of the screen before it scrolled how would you know what was coming? |
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and how the fonze am i supposed to read all 6 comments, all i can see is three, no offence to the maintainers, but this website was obviusly made my furbees. |
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%%COMMENTFORM%% |
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