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Thanks A LOT to Antiriad for the cool icons! |
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This source code builds on my previous "MineSweeper Source Code". It contains highly optimized line rendering and triangle filling algorithms and is also a good example of how to use fixed point maths on the dingoo a320. |
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This is the C-Dogs SDL for Dingoo source code. |
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The source code to the CZDoom PRBoom port. |
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FCEU320 v0.3 Source Code by ValdikSS |
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this is the source code for gmenu2x for dingux |
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a gameboy / gameboy color emulator. Sources modified so that it works with dingoo linux (not much has changed) basicly audio initialisation was preventing it from running it's fixed now. |
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It's the latest source code i had floating on my hard disk. Someone requested this and i thought i had uploaded this ages ago but it seems i haven't. I'm not certain in what state it is since i don't have my linux pc anymore to compile it. (it does contain...More |
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A simple Ogg Vorbis player for Dingoo A320. Just put your ogg-files in the same folder as GooPlayer.app.
For developers this is a great example on how to use OGG on the Dingoo. |
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Lord of the Rings Engine for Dingux - Source Code
Based on Michal Beneš Lord of the Rings Game Engine v0.6.5 [https://www.wonderland.cz/lotr/] |
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This is the MAME4ALL Dingux v1.2 source code. It also contains the profiling makefiles and GCDA profiled objecs. |
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A remake of the classic Spectrum game for native OS. |
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See SDL_Main.cpp and dingux/makefile |
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This contains all the code needed to make a game without using the s2dsdk, using C99. |
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Mplayer with the rmvb patch source code |
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This the OpenBOR for Dingux Source Code |
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Source code of the game port for dingux. Thank's zear |
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This is the initial release of my port of prboom-2.5.0 for dingoo linux. It's fully playable but needs a few tweaks like (adding some way to name the save games). here's a video of me playing it on the dingoo : https://www.youtube.com/watch?v=QLCMMI5uXzM...More |
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Source code Psx4all v.6, based in source Ulrich Hecth. |
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ScummVM source code with dingoo backend. Updated to use latest SVN of ScummVM and a properly set up backend for dingoo-specific code. 0.2 changes - Curse of monkey island supported |
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Source code for the Dingux port of Shadow Warrior.
See the included readme for info on how to compile. |
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drowsnug95's snes9x source code |
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Downloads from this category: 58,666 Files (209.798 GB) |
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