Readme for NeHe's OpenGL ES Tutorial Lesson 25 QNX/SDL 1.3 port
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Compilation:

make

Running:

./lesson25

Keyboard shortcuts:
- press ESC to exit.
- press PageUp/PageDown keys to increase/decrease rotation speed on Z-axis.
- press Up/Down arrow keys to increase/decrease rotation speed on X-axis.
- press Left/Right arrow keys to increase/decrease rotation speed on Y-axis.
- press 1 key to morph to sphere.
- press 2 key to morph to torus.
- press 3 key to morph to tube.
- press 4 key to morph to starfield.
- press q and z keys to translate object in z direction.
- press w and s keys to translate object in y direction.
- press d and a keys to translate object in x direction.

Requirements:

- OpenGL ES headers and libraries 
- SDL 1.3 headers and libraries
- gcc (any other ANSI C compiler should do it too; I used gcc 4.2.4)

Known bugs/issues:

Contact:

If you have any problems, comments, or have useful hints, 
email to leggett@eecs.tulane.edu

Credits:
Jeff Molofee (nehe@connect.ab.ca) for writing the tutorials.
Ti Leggett for the port to linux/SDL
Mihael Vrbanec for the Makefile and this README template
OpenGL ES CM 1.0 port by Mike Gorchak <mike@malva.ua>, <lestat@i.com.ua>
