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 <channel>  <title>Pandora File Archive</title> 
  <link>http://dl.openhandhelds.org/pandora.htm</link> 
  <description>All the software you need for your Pandora.</description>
  <pubDate>Wed, 19 Jun 2013 09:34:26 +0200</pubDate> 
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  <copyright>Michael Mrozek</copyright> 
  <managingEditor>EvilDragon@gp2x.de</managingEditor> 
  <webMaster>EvilDragon@gp2x.de</webMaster> 
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  <title>Pandora File Archive</title> 
  <url>http://dl.openhandhelds.org/miscpics/gp32xrss.gif</url> 
  <link>http://dl.openhandhelds.org/</link> 
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 <item>
  <title>Arch Linux ARM</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,42,483</link> 
  <description>A root filesystem of Arch Linux ARM, using Cloudef's Pandora-specific packages.  Prepare an SD card as a single ext2-formatted partition, unpack into that card, and it's ready to boot.</description> 
  <pubDate>Thu, 17 Jan 2013 03:46:13 +0100</pubDate>
  </item>
 <item>
  <title>Journey to the Center of the Earth</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,482</link> 
  <description>JOURNEY TO THE CENTER OF THE EARTH, OPEN PANDORA EDITION
Stage 1 complete.
Stage 2 complete.

Remake (c) 2010 Masteries
Open Pandora port (C) 2012 GECA soft


This version includes the first two stages of the game,
first stage is totally new, second stage is based in the original
ZX Spectrum game but very improved and enlarger about a 50%
more larger than the original labyrinth.</description> 
  <pubDate>Tue, 08 Jan 2013 20:35:06 +0100</pubDate>
  </item>
 <item>
  <title>Yad (yet another dialog)</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,13,481</link> 
  <description>Yad (yet another dialog) is a fork of Zenity with many improvements, such as custom buttons, additional dialogs, pop-up menu in notification icon and more.

There were two main reasons to make this fork. The first one is to remove dependencies on deprecated libraries, such as libglade and gnome-canvas. And the second one - as for me, Zenity looks like an abandoned project. Its ChangeLog consists of just &quot;bump version to...&quot; and &quot;translation updated&quot; for the long time, but many interesting ideas which are ignored by developers/maintainers were in GNOME Bugzilla. </description> 
  <pubDate>Thu, 03 Jan 2013 09:55:34 +0100</pubDate>
  </item>
 <item>
  <title>Geca Blaster 2</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,480</link> 
  <description>A Open Pandora port from original ms-dos game, Geca Blaster 2. (c)1999/2012 GECA soft.</description> 
  <pubDate>Sat, 22 Dec 2012 16:33:57 +0100</pubDate>
  </item>
 <item>
  <title>bgd-runtime r312 (OpenPandora)</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,1,479</link> 
  <description>BennuGD is an open source project licensed under the terms of the Zlib license. Please be sure to understant the license if you're going to make changes to the BennuGD source.

What is Bennu?

Bennu is a high level open source game development suite which focuses on modularity and portability, making it a perfect choice for cross-platform game development.
Although officialy it is only supported on Windows, Linux and GP2X Wiz (on the right), Bennu can run on multiple other platforms, including *BSD, MacOSX and other consoles such as the Wii, Dingoo A320, GP2X, or the classic Xbox.
This makes it really fun to code in Bennu: the game can be played on you computer AND your console! 

Bennu -which was born as a Fenix fork- is actively mantained and makes it easy for both beginners and experienced users to create their own games.

The latest will find it particularly interesting that Bennu allows the use of third-party extensions that extend Bennu to allow such things as: networking, advanced output graphics manipulations, mpeg playback, complex text rendering, XML parsing...

In fact, most of the Bennu code runs as extensions to the main interpreter, allowing you to use only those you need (thus optimizing resource usage) or to completely replace them.

For example, you can choose to replace the provided 2D software renderer with an OpenGL 3D renderer (currently in beta) based on the Irrlicht Engine that also provides an advanced physics engine. 

Want to start coding? Then go to the downloads section and have a look at the wiki.
If you still need help or want to get in touch with other Bennu developers, go to the forums -the place where most of the action takes place- and contact the vibrant Bennu community! </description> 
  <pubDate>Tue, 11 Dec 2012 10:07:29 +0100</pubDate>
  </item>
 <item>
  <title>Monkey VS Robots - Lite</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,478</link> 
  <description>Monkey VS Robots - Lite (Freeware version)

(c) 2012 - Pixelatom

Pandora port by GECA soft</description> 
  <pubDate>Sat, 24 Nov 2012 13:18:44 +0100</pubDate>
  </item>
 <item>
  <title>Masteries Runners</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,477</link> 
  <description>A retro arcade racing game style. Pandora port by GECA soft.</description> 
  <pubDate>Wed, 21 Nov 2012 01:00:07 +0100</pubDate>
  </item>
 <item>
  <title>Hamster's Escape 3D</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,476</link> 
  <description>Run from evil Hamster's xD
Can you stay alive ?</description> 
  <pubDate>Fri, 09 Nov 2012 23:00:02 +0100</pubDate>
  </item>
 <item>
  <title>TailTale - Shippo no Puzzle</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,475</link> 
  <description>TailTale is a tile-matching puzzle video
 game developed for open video game
 console.</description> 
  <pubDate>Sat, 27 Oct 2012 21:42:51 +0200</pubDate>
  </item>
 <item>
  <title>BennuGD - Module Yeti 3D Pro (Ver. 2.3)</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,19,474</link> 
  <description>Port of the famous 3D engine called Yeti 3D Pro.

Now for use in your BennuGD games for Pandora.

Ported by Colombian Developers for BennuGD Windows/Linux

and ported by GECA soft for Pandora console.


Installation: Just put 'mod_yeti3dpro.so'

in BennuGD runtime directory.</description> 
  <pubDate>Sat, 27 Oct 2012 17:50:22 +0200</pubDate>
  </item>
 <item>
  <title>Purito Cycling 1.5 Pandora Edition</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,3,473</link> 
  <description>Cycling game for Pandora. CopyLeft. Thanks GP32Spain.</description> 
  <pubDate>Wed, 01 Aug 2012 16:09:48 +0200</pubDate>
  </item>
 <item>
  <title>Pandora Manual Russian (translation of Handbuch by lexus_b</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,23,468</link> 
  <description>This is a translation of the German manual, written by lexus_b, v.1.1 from 11.2010.</description> 
  <pubDate>Tue, 17 Jul 2012 11:07:52 +0200</pubDate>
  </item>
 <item>
  <title>Art Shot</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9,472</link> 
  <description>The PC game 'Art Shot' comes now to Open Pandora.
(c) 2000/2012 - GECA soft.</description> 
  <pubDate>Sun, 15 Jul 2012 21:26:01 +0200</pubDate>
  </item>
 <item>
  <title>X-COM: Terror from the Deep</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,431</link> 
  <description>X-COM: Terror from the Deep - statically recompiled executable for Pandora.

Original DOS X-COM: Terror from the Deep is required for playing.
Gold version for Windows should also work, but it's not tested much.</description> 
  <pubDate>Sat, 30 Jun 2012 19:43:49 +0200</pubDate>
  </item>
 <item>
  <title>X-COM: UFO Defense</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,429</link> 
  <description>X-COM: UFO Defense - statically recompiled executable for Pandora.

Original DOS X-COM: UFO Defense version 1.4 is required for playing.
Gold version for Windows should also work, but it's not tested much.</description> 
  <pubDate>Sat, 30 Jun 2012 19:43:11 +0200</pubDate>
  </item>
 <item>
  <title>MazezaM</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,3,471</link> 
  <description></description> 
  <pubDate>Sun, 17 Jun 2012 15:45:49 +0200</pubDate>
  </item>
 <item>
  <title>GNU Robbo 0.68</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,470</link> 
  <description>An Atari Robbo clone for Pandora, the newest version with over 1700 levels, less CPU intensive version</description> 
  <pubDate>Wed, 30 May 2012 23:58:13 +0200</pubDate>
  </item>
 <item>
  <title>Amiga: UAE4ALL</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,388</link> 
  <description>Changelog 2011-05-15
* Added Chip Mem 512kB/1MB/2MB and Bogo Mem 0/512kB/1MB selectable now
* Added Pandora CPU speed can be set in the GUI now
* Added Memory &amp; CPU speed settings can be saved/restored &quot;per game&quot; and &quot;general&quot;
* Added last used directory for diskload-menu(s) gets saved &amp; restored
* 20 blank ADFs for saving games (where supported) in cyclone core
* R-trigger + (Y) is now autofire on/off also in Custom controls mode
* L-trigger is now only in mouse/pinball control mode mapped to left ALT
* Refresh rate 50Hz/60Hz is selected in the GUI now (not prior to starting the emulator)
* Bugfix: screen-positioning gets saved/restored correctly again
* Bugfix: Dpad isn't mapped to joystick anymore in custom controls &quot;custom dpad&quot; mode

Changelog 2011-05-08
* Added custom controls (map to dpad and ABXYLR-buttons)
* Custom controls can be saved&amp;restored &quot;per game&quot; and as &quot;general config&quot;
* Mouse/Pinball control mode: (A)&amp;(B ) are mouseclicks now, (Y) is SPACE, L&amp;R aren't mouseclicks anymore
* R+dpad = arrow keys in all (non-custom) control modes
* Removed shortcuts L+, and L+. for mouseclicks
* Screen positioning (L+R+dpad) works in any control mode now
* Bugfix: virtual keyboard input works again (now also in custom and mouse control mode)

Changelog 2011-05-06
* Floppy drive speeds 1x, 2x, 4x, 8x selectable now (the faster the less compatible though)
* Save per game config works now (depends on filename in DF0:)
* Save General config &amp; Save Game config updated with the new menu options
* Added shortcuts: L-trigger + , (comma) = leftclick, L-trigger + . (period) = rightclick
* Stylus mode: dpad up = simultaneous left+right click (Cannon Fodder grenades)
* No frameskip is default now
* Screen movement changed to: L+R+dpad (used to be L+dpad)
* Screen positioning gets saved and restored by &quot;save general config&quot; and &quot;save per game config&quot;
* Virtual keyboard open/close: L+K key
* &quot;Eject all drives&quot; doesn't leave menu anymore
* Joystick mode: (Y) button = SPACE
* Joystick mode: L-trigger = ALT
* Joystick-mode: L+dpad: mouse movement
* Joystick mode: L+(A)=left click, L+(B ) =right click
* Joystick mode: R+dpad: arrow keys
* Joystick mode: R+(Y) = toggle autofire on/off
* Joystick mode: R+(A)=CTRL, R+(X)=HELP, R+(B )=Num ENTER
* Stylus mode: Stylus adjustment is now L+dpad (was R+dpad before)

Changelog 2011-05-03 (by john4p)
* Added Y enables autofire in joystick mode
* Added additional controls for Pinball Dreams/Fantasies (see readme)
* Restructured GUI &amp; removal of unneeded options
* Added each of the 4 disk drives now has an own menu entry with filename displayed
Changelog 2011-05-02 
* no version changes just added missing new detailed readme and virtual keyboard gfx
Changelog 2011-04-30 (by john4p):
* Stable Vsync with double-buffering (Thanks to Notaz)
* Fixed select sensitivity in menu
Changelog 2011-04-22 (by john4p):
* Added sprite-to-playfield-collisions (fixes Pinball Dreams Ignition table) - thanks to Toni Wilen
* All PD tables work correctly now.
With this fix the game Menace now also works correctly (you're not invincible anymore).
* Added tuki_cat's improved virtual keyboard gfx (you still need the virtual keyboard for e.g. the HELP-key).
* New detailed Readme (by tuki_cat).</description> 
  <pubDate>Wed, 23 May 2012 15:17:52 +0200</pubDate>
  </item>
 <item>
  <title>PyClock</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,469</link> 
  <description>A small clock app that can play music.
Controls:
ESC or Q: Quit
Space: Next Song
Left or Right: change timezone
T or F: Toggle Fullscreen
M or I: Iconify/Minimize
CTRL: Screenshot png
ALT: Screenshot jpg
PrintScreen: Screenshot bmp
Edit config.txt in appdata dir to change settings</description> 
  <pubDate>Fri, 11 May 2012 09:48:34 +0200</pubDate>
  </item>
 <item>
  <title>OpenConsole #1 - English</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,2,467</link> 
  <description>Open Console is an italian web-zine (a magazine published on web), it's born to report the open-source consoles news and to make know better this amazing world (often hidden at the people).
Open-Console #1 march/april 2011 now translated in English</description> 
  <pubDate>Mon, 30 Apr 2012 12:53:16 +0200</pubDate>
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