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*                 KOF 91 v1.4.1                  *
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*                                                *
*     Lazy GP32 port by Thor / Shadow Of Dawn    *
*                                                *
*              CopyLeft 2003-2004                *
*                                                *
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Thanx to :

	The original authors (http://www.kof91.com) :

		Moah (creator/developer) : moah@kof91.com
		Rick Leite (developer)	 : ric@asbyte.com.br
		Gilbert Cheung (artist)	 : gich@hongkong.com
		Gringo (artist)			 : x_raf@hotmail.com
		y2kodiak (artist)		 : y2kodiak@yahoo.com

	CHN : author of the MODPLAY library (http://chn.roarvgm.com)

	MrSpiv : B2FXEC and all the helps on #gp32dev (http://www.cs.helsinki.fi/u/jikorhon/condev/gp32/)

	VIMACS for his help to publish the versions on a working website.

	www.gp32spain.com, www.gp32x.com and all the people in the forums (like Dimitri) for their test/advices/ideas...

	Paradox & BAD : PSX dev groups, for some of the MOD files of my distrib.

	www.modarchive.com : for some other MOD files. (Find Authors signs in the MOD files). 

	Centurion Force for their website (characters : http://www.cforcebr.cjb.net)

	NeoFix : Centurion force gfx

	FagEmul : fonts

	Falken80 : Ideas, tests, fonts, skin, gfx

	Reef Sismic : skin

	Samuel Lee Gordon II (aka ZAMUEL) : ERngine enhancement & skin

	CHUI : ZLIB port

	JL Gailly & Mark Adler : ZLIB

	Gilles Vollant : MINIZIP

	Dimitry : Spanish readme

	Und natrlisch, KOJOTE (http://www.pdroms.de) for his support of the public domain Dev Scene.


What's new ?

	v1.4.1:
		Sound fx interruption on counter
		Show first opponent in story mode
		Gameplay adjustements (like better guard on rush)
		Random background option for all modes

	v1.4:
		Jump over
		Fullscreen
		Skins
		Demo mode
		Faster loadings

	v1.3:
		Speed
		Memory management (You can play EvilRyu vs EvilRyu)
		Hidden customizing options (Falken80 is preparing a full customized demo ).

	v1.2:
		ZIP support
		Better loadings management
		Set characters background

	v1.1:
		Config menu accessible from Game Selection Type menu (R button)
		Speed (I think...)
		Compatibility up
		Bitmap fonts
		Foregrounds


Port notes :

	It's not an academic code, the main work was to find and fix memory leaks...
	To compile, you need MODPLAY lib from CHN and ZLIB.


What's next ?

	2 players mode
	Speed (my goal is : full speed at 133 with FS 0)
	Tell me what you want/need...


Known problems :

	Some characters dont work, like Apocalyse, because they need to much memory.
	Remember the GP32 has only 8mb of ram, if a character takes more than 2,5Mb on
	disk, it will be difficult to make it run with my code, as it needs place for
	musix, backgrounds, code...


How to add characters ?

	Add characters zip (or unzip) files in the "sprites" folder. The name of the folder/zip
	must be the	same than the section of the "char.ini" file it contains (cken and [cken]
	for example).
	Be careful : some .zip are not complete sometimes. I know "iori2.zip" where a lot
	of basic files are missing (intro, jump, ko ...). Verify the content of the folder.


How to add backgrounds ?

	Add .pcx or .flc files to the "bkdgs" folder and don't forget to put a .mod with the
	same name in the "midi" folder. You can put foregrounds in "bkdgs\frgds".


How to add skins ?

	Check existing skins and replace graphics with yours : only ZIP and at least 3 files in
	skin folder.


How to change Font ?

	Put bitmap font as pcx file in the "sprites" folder, name : font.pcx
	Don't forget the file "font.txt" in the same folder which must contain the character mapping,
	i.e. the list of characters of the font (see given example).
	Font must contain characters : '<','>',' ' (and space at the first place should be better).
	KOF91 is well designed for 8x8 pixels characters.


How to set characters background ?

	Put a file called bkgd.ini in the SPRITES folder and put associations like this : <character> = <background>

	example:

		ryu = cfbk2.pcx
		cken = cfbk5.pcx

		where it exists ryu.zip and cken.zip


Where to contact me ?

	[SoD]Thor on EFnet forums (#pdroms, #gp32dev, #gp32news or #gp32), please note that [SoD] does not mean sodomized...
	rtb7@yahoo.com
	ICQ 116866730
	forums on gp32news (yaronet) for froggies, gp32x or gp32spain (they talk spanish but they are really cool :)

