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PixMan GP Map Editor 1.1
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4 September 2004 - by Aoyama
http://aoyamaprogs.free.fr
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The aim of this soft is to make levels for PixMan GP. A .PMG file can contain up to 99 levels, which will follow until the last.


When a new file is created, a new blank level appears : lv1.


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To add a level
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click with the right button on the tabs and on "Add level".


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To add a ghost
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Select a site with the trackbar, click on the image, select a type of ghost then change its x and y positions values.

You can also change its speed : the value you can change is the time in msec between each move, so the greater is the "1/speed", the slower is the ghost. Sorry, I'm lazy :p


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Ghost types
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There are three types of ghosts :

Type 1 : blue, he moves at random and doesn't detect the pacman.
Type 2 : green, he moves at random when he is away from the pacman but tries to follow him when he is located less than 4 squares further.
Type 3 : red, he moves at random when he is away from the pacman but tries to follow him when he is located less than 8 squares further.


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Testing PMG files with GeePee32
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To make a .smc file that you will be able to load with GeePee32 to test your PMG files, put your PMG files in smc/gpmm/pixman/ then use makesmc_16mb.exe. You can use the batch file "makesmc.bat" after having edited it.



I think that's all...



If you make a good file, don't hesitate to send it to me, maybe I will put it on the game's webpage :)



Aoyama