## -*- conf-unix -*-
init
../data/cube 18
../data/sphere 1
last frame 1100
min fade depth 300
max fade depth 1000
max targets 3
score 108
end init
changes

# cube 1/3 wave 1
frame 1
sprite 0
visibility 1
reinitialize 1

initial
transform
tra -50 -50 1000
end transform

transform
rot 0.1 0.1 0
end transform

transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 2/3 wave 1
frame 1
sprite 1
visibility 1
reinitialize 1

initial
transform
tra 0 -50 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 3/3 wave 1
frame 1
sprite 2
visibility 1
reinitialize 1

initial
transform
tra 50 -50 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 1/3 wave 2
frame 100
sprite 3
visibility 1
reinitialize 1

initial
transform
tra -50 50 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 2/3 wave 2
frame 100
sprite 4
visibility 1
reinitialize 1

initial
transform
tra 0 50 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 3/3 wave 2
frame 100
sprite 5
visibility 1
reinitialize 1

initial
transform
tra 50 50 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 1/3 wave 3
frame 150
sprite 6
visibility 1
reinitialize 1

initial
transform
tra 50 -50 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 2/3 wave 3
frame 150
sprite 7
visibility 1
reinitialize 1

initial
transform
tra 50 0 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 3/3 wave 3
frame 150
sprite 8
visibility 1
reinitialize 1

initial
transform
tra 50 50 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas


# cube 1/3 wave 4
frame 250
sprite 9
visibility 1
reinitialize 1

initial
transform
tra -50 -50 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 2/3 wave 4
frame 250
sprite 10
visibility 1
reinitialize 1

initial
transform
tra -50 0 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 3/3 wave 4
frame 250
sprite 11
visibility 1
reinitialize 1

initial
transform
tra -50 50 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas


# cube 1/3 wave 5
frame 300
sprite 12
visibility 1
reinitialize 1

initial
transform
tra 50 -40 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 2/3 wave 5
frame 300
sprite 13
visibility 1
reinitialize 1

initial
transform
tra 0 -40 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 3/3 wave 5
frame 300
sprite 14
visibility 1
reinitialize 1

initial
transform
tra -50 -40 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 1/3 wave 6
frame 350
sprite 15
visibility 1
reinitialize 1

initial
transform
tra 50 0 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 2/3 wave 6
frame 350
sprite 16
visibility 1
reinitialize 1

initial
transform
tra 0 0 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 3/3 wave 6
frame 350
sprite 17
visibility 1
reinitialize 1

initial
transform
tra -50 0 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 1/3 wave 7
frame 400
sprite 0
visibility 1
reinitialize 1

initial
transform
tra 50 40 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 2/3 wave 7
frame 400
sprite 1
visibility 1
reinitialize 1

initial
transform
tra 0 40 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 3/3 wave 7
frame 400
sprite 2
visibility 1
reinitialize 1

initial
transform
tra -50 40 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 1/3 wave 8
frame 450
sprite 3
visibility 1
reinitialize 1

initial
transform
tra 50 80 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 2/3 wave 8
frame 450
sprite 4
visibility 1
reinitialize 1

initial
transform
tra 0 80 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 3/3 wave 8
frame 450
sprite 5
visibility 1
reinitialize 1

initial
transform
tra -50 80 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 0 -3
end transform
transform
rot 0.004 0.004 0
end transform
end deltas


# cube 1/5 wave 9
frame 550
sprite 6
visibility 1
reinitialize 1

initial
transform
tra 0 400 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 -2 -4
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 2/5 wave 9
frame 550
sprite 7
visibility 1
reinitialize 1

initial
transform
tra 250 -300 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra -1.25 1.5 -4
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 3/5 wave 9
frame 550
sprite 8
visibility 1
reinitialize 1

initial
transform
tra -250 -300 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 1.25 1.5 -4
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 1/5 wave 10
frame 600
sprite 9
visibility 1
reinitialize 1

initial
transform
tra 0 400 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 -2 -4
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 2/5 wave 10
frame 600
sprite 10
visibility 1
reinitialize 1

initial
transform
tra 250 -300 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra -1.25 1.5 -4
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 3/5 wave 10
frame 600
sprite 11
visibility 1
reinitialize 1

initial
transform
tra -250 -300 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 1.25 1.5 -4
end transform
transform
rot 0.004 0.004 0
end transform
end deltas


# cube 1/3 wave 11
frame 650
sprite 12
visibility 1
reinitialize 1

initial
transform
tra 0 -400 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 2 -4
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 2/3 wave 11
frame 650
sprite 13
visibility 1
reinitialize 1

initial
transform
tra 250 300 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra -1.25 -1.5 -4
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 3/3 wave 11
frame 650
sprite 14
visibility 1
reinitialize 1

initial
transform
tra -250 300 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 1.25 -1.5 -4
end transform
transform
rot 0.004 0.004 0
end transform
end deltas


# cube 1/3 wave 12
frame 700
sprite 15
visibility 1
reinitialize 1

initial
transform
tra 0 -400 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 0 2 -4
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 2/3 wave 12
frame 700
sprite 16
visibility 1
reinitialize 1

initial
transform
tra 250 300 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra -1.25 -1.5 -4
end transform
transform
rot 0.004 0.004 0
end transform
end deltas

# cube 3/3 wave 12
frame 700
sprite 17
visibility 1
reinitialize 1

initial
transform
tra -250 300 1000
end transform
transform
rot 0.2 0.2 0
end transform
transform
scl 10 10 10
end transform
end initial

deltas
transform
tra 1.25 -1.5 -4
end transform
transform
rot 0.004 0.004 0
end transform
end deltas


# cube 1/3 wave 13
#frame 900
#sprite 0
#visibility 1
#reinitialize 1
#
#initial
#transform
#tra -100 -500 550
#end transform
#transform
#rot 0.2 0.2 0
#end transform
#transform
#scl 10 10 10
#end transform
#end initial
#
#deltas
#transform
#tra 0 3 -2
#end transform
#transform
#rot 0.004 0.004 0
#end transform
#end deltas
#
## cube 2/3 wave 12
#frame 900
#sprite 1
#visibility 1
#reinitialize 1
#
#initial
#transform
#tra -100 -550 550
#end transform
#transform
#rot 0.2 0.2 0
#end transform
#transform
#scl 10 10 10
#end transform
#end initial
#
#deltas
#transform
#tra 0 3 -2
#end transform
#transform
#rot 0.004 0.004 0
#end transform
#end deltas
#
## cube 3/3 wave 12
#frame 900
#sprite 2
#visibility 1
#reinitialize 1
#
#initial
#transform
#tra -100 -600 550
#end transform
#transform
#rot 0.2 0.2 0
#end transform
#transform
#scl 10 10 10
#end transform
#end initial
#
#deltas
#transform
#tra 0 3 -2
#end transform
#transform
#rot 0.004 0.004 0
#end transform
#end deltas
#
#
## sphere
#frame 1350
#sprite 18
#visibility 1
#reinitialize 1
#
#initial
#transform
#tra 0 0 250
#end transform
#
#transform
#scl 10 10 10
#end transform
#
#transform
#rot 0.2 0.2 0
#end transform
#end initial
#
#deltas
#transform
#tra 0 0 -0.96
#end transform
#
#transform
#end transform
#
#transform
#rot 0 0.01 0
#end transform
#end deltas
#
## Change 8
#frame 1600
#sprite 18
#visibility 1
#reinitialize 0
#
#initial
#
#transform
#tra 0 0 10
#end transform
#
#transform
#scl 10 10 10
#end transform
#
#transform
#rot 0.2 0 0
#end transform
#end initial
#
#deltas
#transform
#end transform
#transform
#end transform
#transform
#rot 0 0.01 0
#end transform
#
#end deltas
#
#
#end changes
#