init
../data/a 1
../data/d 1
../data/e 3
../data/f 1
../data/i 1
../data/l 3
../data/v 1
last frame 100
max fade depth 1000
min fade depth 0
max targets 3
score 0
end init

changes
frame 1
sprite 0
visibility 1
reinitialize 1
initial
transform
tra 6.00000 -10.00000 5.00000
end transform
end initial
deltas
end deltas

frame 1
sprite 1
visibility 1
reinitialize 1
initial
transform
tra 18.00000 -10.00000 5.00000
end transform
end initial
deltas
end deltas

frame 1
sprite 2
visibility 1
reinitialize 1
initial
transform
tra -14.00000 -10.00000 5.00000
end transform
end initial
deltas
end deltas

frame 1
sprite 3
visibility 1
reinitialize 1
initial
transform
tra -7.00000 -10.00000 5.00000
end transform
end initial
deltas
end deltas

frame 1
sprite 4
visibility 1
reinitialize 1
initial
transform
tra 14.00000 -10.00000 5.00000
end transform
end initial
deltas
end deltas

frame 1
sprite 5
visibility 1
reinitialize 1
initial
transform
tra 3.00000 -10.00000 5.00000
end transform
end initial
deltas
end deltas

frame 1
sprite 6
visibility 1
reinitialize 1
initial
transform
tra 10.00000 -10.00000 5.00000
end transform
end initial
deltas
end deltas

frame 1
sprite 7
visibility 1
reinitialize 1
initial
transform
tra -16.00000 -10.00000 5.00000
end transform
end initial
deltas
end deltas

frame 1
sprite 8
visibility 1
reinitialize 1
initial
transform
tra -3.00000 -10.00000 5.00000
end transform
end initial
deltas
end deltas

frame 1
sprite 9
visibility 1
reinitialize 1
initial
transform
tra 12.00000 -10.00000 5.00000
end transform
end initial
deltas
end deltas

frame 1
sprite 10
visibility 1
reinitialize 1
initial
transform
tra -10.00000 -10.00000 5.00000
end transform
end initial
deltas
end deltas

end changes
