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 <channel>  <title>gp2x File Archive</title> 
  <link>http://dl.openhandhelds.org/gp2x.htm</link> 
  <description>All the software you need for your gp2x.</description>
  <pubDate>Sat, 04 Feb 2012 12:44:57 +0100</pubDate> 
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  <copyright>Michael Mrozek</copyright> 
  <managingEditor>EvilDragon@gp2x.de</managingEditor> 
  <webMaster>EvilDragon@gp2x.de</webMaster> 
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  <title>gp2x File Archive</title> 
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  <link>http://dl.openhandhelds.org/</link> 
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 <item>
  <title>Puzzletube for the original firmware</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2899</link> 
  <description>A Puzzlegame. On a tube!
Licence: GPL and MPL</description> 
  <pubDate>Sun, 22 Jan 2012 06:49:43 +0100</pubDate>
  </item>
 <item>
  <title>Puzzletube</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2898</link> 
  <description>A Puzzlegame. On a tube!
Licence: GPL and MPL

ONLY OPEN2X!</description> 
  <pubDate>Sat, 21 Jan 2012 00:35:24 +0100</pubDate>
  </item>
 <item>
  <title>Wizznic 0.9.9</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2897</link> 
  <description>-- Wizznic! --
 - An implementation of the arcade classic Puzznic,
   for Gp2X F100/F200, Wiz, Linux and Windows.

Objective:
As the original game, your mission is to clear the level of
bricks, this is done by moving the bricks about, when two or
more bricks of the same kind are next to each other, or on top
of eachother, they will disappear and points will be given.
The level has to be cleared of bricks before the time runs out,
or you will lose a life.

Controls and keys for the GP2X:
D-Pad - Navigate menus, move cursor about.
B     - Select item in menu, select brick.
A     - Reset level (you have infinite retries, but time won't be reset)
MENU  - Pauses the game and displays the menu.
Vol   - Adjust volume, the setting is saved.

Wizznic Info
Author: Jimmy Christensen
Project page: https://sourceforge.net/projects/wizznic/
Web site: There's no real website.

License:
Code, Graphics, Levels are GPLv3
See data/media-licenses.txt for soundfiles (GPLv3)</description> 
  <pubDate>Thu, 05 Jan 2012 22:26:53 +0100</pubDate>
  </item>
 <item>
  <title>Poutine</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,38,2896</link> 
  <description>This fast demo created during @Party Mini-Demo held in Montreal (Quebec), Canada on November 26, 2011.

The compo started at 10am. Deadline: 6pm... extended to: 6:30pm! Theme: potato.</description> 
  <pubDate>Mon, 28 Nov 2011 02:19:24 +0100</pubDate>
  </item>
 <item>
  <title>DJVU2X</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,4,2894</link> 
  <description>DJVU2X is an application to view DJVU files on the GP2X F100.</description> 
  <pubDate>Sat, 29 Oct 2011 20:20:40 +0200</pubDate>
  </item>
 <item>
  <title>Angband2x</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,26,2895</link> 
  <description>Angband is a roguelike game based on Moria. It is more casual than NetHack. This port runs on the GP2X F100.

Thanks to Andrzej &amp;#379;ukowski for porting Angband to the GP2X Wiz and providing the source code.</description> 
  <pubDate>Fri, 28 Oct 2011 04:36:25 +0200</pubDate>
  </item>
 <item>
  <title>Chess2X source code</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,46,1935</link> 
  <description>Source code for Chess2X</description> 
  <pubDate>Wed, 17 Aug 2011 22:36:31 +0200</pubDate>
  </item>
 <item>
  <title>Chess2X</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,1912</link> 
  <description>Chess program using gnuchess (http://www.gnu.org/software/chess) as its engine
Version 0.5

1) Tighten up promote check
2) Auto repeat for joystick, L/R  and volume
3) Get rid of 2 pixel gap on right of screen
4) Combine move and in game menus
5) Provide feedback on volume change

Note: There can be sound stuttering with processor intensive audio files</description> 
  <pubDate>Wed, 17 Aug 2011 22:09:48 +0200</pubDate>
  </item>
 <item>
  <title>Batiscafo</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,27,2893</link> 
  <description>Use your submarine to recover gold from the seabed. (WIZ)</description> 
  <pubDate>Wed, 17 Aug 2011 21:57:04 +0200</pubDate>
  </item>
 <item>
  <title>Rock Rain 2</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,27,2892</link> 
  <description>Sequel of Rock Rain. Survive the rocks again... with powerups!!! (GP2X &amp; WIZ)</description> 
  <pubDate>Wed, 17 Aug 2011 21:48:02 +0200</pubDate>
  </item>
 <item>
  <title>Panta VS Dragon: El tesoro del Dragón</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,27,2890</link> 
  <description>A DragonFly remake by 'The FARM Team' (Futublog, Princemegahit &amp; GECA soft)</description> 
  <pubDate>Mon, 25 Jul 2011 18:52:17 +0200</pubDate>
  </item>
 <item>
  <title>Pure</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,38,2889</link> 
  <description>Demo by Quebarium first shown at @party 2011. The party version is limited to Tv-Out NTSC display (720x480). Final version would include support for LCD and PAL.</description> 
  <pubDate>Tue, 19 Jul 2011 18:30:29 +0200</pubDate>
  </item>
 <item>
  <title>GP2X Hardware Library</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,19,2888</link> 
  <description>Library which allows developer to create hardware accelerated software for GP2X, while using a software emulation on PC through SDL.</description> 
  <pubDate>Tue, 19 Jul 2011 18:11:08 +0200</pubDate>
  </item>
 <item>
  <title>Geek 'em up</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,30,2887</link> 
  <description>Geek 'em Up is a sidescrolling shoot 'em up. Did you ever ask yourself how your favourite game genre would look as a shoot 'em up? In Geek 'em up each level is designed after a different game genre.

Features:
-3 Levels, each with a unique design
-boss battles
-8-bit soundtrack
-PowerUps</description> 
  <pubDate>Wed, 13 Jul 2011 16:22:36 +0200</pubDate>
  </item>
 <item>
  <title>Hamster's Escape</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,27,2886</link> 
  <description>Run from evil Hamster's xD
Can you stay alive ?</description> 
  <pubDate>Mon, 11 Jul 2011 16:45:54 +0200</pubDate>
  </item>
 <item>
  <title>Txishos</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,37,2885</link> 
  <description>A touchscreen spanish music game.
Game by Futublog. Gp2x F-200 / Gp2x Wiz / Caanoo / Pandora ports by GECA soft</description> 
  <pubDate>Tue, 21 Jun 2011 03:13:57 +0200</pubDate>
  </item>
 <item>
  <title>PocketSNES 7.2.0</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2884</link> 
  <description>- Added: Caanoo release into release cycle (OABI)
- Added: GP2X release into release cycle (not tested, just a direct port).
- Added: Screenshots capture in PNG format.
- Added: Screenshots displaying on ROM selection screen (.PNG format).
- Added: Options in INI format (options/config.ini)
Just two options right now: theme and lastloaded ROM
- Added: Theming support to menu (.ini file + PNG files).
Take a look at default.ini in themes folder for a nice example
INI file must be at themes/theme_name.ini
PNG files must be at themes/theme_name/*.png folder.
- Added: Default theme (graphics by XiM).
- Added: Long ROM filenames scrolling in ROM listing.
- Added: Remember last selected ROM in ROM listing even when exit from PocketSNES.
- Added: New raster processing system: emulation speeded up a lot (take a look at Pugsley's Scavenger hunt laboratory stage).
- Added: Lots of optimizations in graphics, CPU Assembly core and APU Assembly core. Speed improvements.
- Fixed: Several bugs in graphics, sound and Assembly CPU cores. Increased stability.
- Fixed: Slowdown after a few minutes playing. (OS asked to asign maximum priority to the emu)</description> 
  <pubDate>Sat, 16 Apr 2011 09:32:24 +0200</pubDate>
  </item>
 <item>
  <title>Transitory Vectors</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,37,2883</link> 
  <description>a short non game platformer.</description> 
  <pubDate>Wed, 23 Mar 2011 17:45:55 +0100</pubDate>
  </item>
 <item>
  <title>Cascade Beneath</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,27,2882</link> 
  <description>Cascade Beneath is a simple fall down clone. You just move from side to side and try not to let the platforms push you off the top of the screen as they slide up.</description> 
  <pubDate>Thu, 17 Mar 2011 09:46:07 +0100</pubDate>
  </item>
 <item>
  <title>Dont Get Crushed</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,27,2881</link> 
  <description>Dont Get Crushed is a simple game in which you must move left and right to avoid being crushed by balls that bounce across the screen. The longer you survive the faster the game moves and the higher your score will be. Its a clone of the iPhone game Falling Balls which I've admittedly never actually played.</description> 
  <pubDate>Tue, 15 Mar 2011 07:17:16 +0100</pubDate>
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