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 <channel>  <title>gp2x File Archive</title> 
  <link>http://dl.openhandhelds.org/gp2x.htm</link> 
  <description>All the software you need for your gp2x.</description>
  <pubDate>Wed, 10 Mar 2010 01:50:20 +0100</pubDate> 
  <generator>rss20.php by www.2RSS.com</generator>
  <copyright>Michael Mrozek</copyright> 
  <managingEditor>EvilDragon@gp2x.de</managingEditor> 
  <webMaster>EvilDragon@gp2x.de</webMaster> 
 <image>
  <title>gp2x File Archive</title> 
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  <link>http://dl.openhandhelds.org/</link> 
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 <item>
  <title>rRootage for GP2X</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,30,2828</link> 
  <description>rRootage for GP2X v1.0
February 18 2010

Ported by Senor Quack (dan silsby)
(dansilsby &lt;at&gt; gmail (dot) com)

Important credit goes to:
* rixed - gpu940, a brillaint fixed-point ASM-optimized
  3D graphics library with OpenGL glue that transfers 
  all rendering to the second CPU core
* GameGod - Initial work on GP2X port

GP2X Control Mapping:

Y, B, R_Trigger:   Laser
X, A, L_Trigger:   Special
Start:   Pause
Select:   Exit to menu (new feature I added)
Vol+/-:   Change volume
DPAD:   Move

Notes:

* For me, it is 100% stable and reasonably fullspeed
   at 220mhz. It is recommended you overclock rRootage 
   to 220mhz, if possible, using GMenu2X settings for 
   your rRootage link.  It is also *highly* advisable 
   to turn on the Fast RAM Timings option. I can 
   frequently get 20-60fps throughout levels 
   and even the higher levels remain playable, too.
	
   Running without music or sound should have no effect
   on your FPS, by the way.  The bottleneck is all the
   3D rendering occuring on the second core.

   If you aren't already using GMenu2X on your GP2X, 
   you should be.   rRootage does not touch your RAM 
   timings or overclock your CPU, because GMenu2X can 
   do this already and is the overall best, most flexible 
   solution for everybody.  Or, just install the Open2X 
   firmware that already comes with it included.

   Many will find that rRootage cannot overclock as high 
   as other programs can because of the higher current 
   draw imposed by the use of the second core.  My unit, 
   even running Picodrive which runs sound on the second 
   core, was always able to overclock to 250mhz running 
   off batteries.  However, running rRootage which does 
   all 3D rendering on the second core, I can only 
   go to 220mhz reliably.  Plugging the unit into a wall
   adapter allows for somewhat higher overlcocks.
	
   If you are interested, the full-featured replacement 
   firmware, Open2X DR7, I helped develop has the awesome 
   GMenu2X shell built into the NAND, preinstalled
   and with new added features for your GP2X:
   http://www.gp32x.com/board/index.php?/topic/47311-open2x-dr7-for-f100-and-f200/

* I have added a command line option to those already
   present: -laser 

   If you use it, the laser will always fire *unless*
   you are pressing down the assigned laser button.
   Someone requested it for noiz2sa and I thought it
   was a good idea for this, too.  If you want to 
   apply this feature, delete the rRootage.gpe launch
   script that is already present and rename 
   the file _rRootage.gpe-laser to be rRootage.gpe 
   instead.

* rRootage will hang if loaded a second time, upon having 
   quit and restarted the program. I was not able to 
   resolve this.  So, run rRootage only once and then
   restart your GP2X if you quit and play something
   else and want to go back. Sorry ;)

   It should be noted that if you are running the Open2X
   firmware you can use the software reset feature I
   added to quickly reset back to GMenu2X if this occurs
   and simply run rRootage a third time and it will work.
   (Press L+R+VOLUP+VOLDOWN+A+B+X+Y to quickly get back 
   to the GMenu2X shell if any program hangs on you)

* For both speed and stability reasons, almost all line 
   rendering and texture effects have been disabled.  So, 
   for example, the scrolling background is gone, the
   alpha-blended starbursts present in the PC version are
   missing, bullet outlines, etc.  The GP2X is rendering
   everthing on a very limited integer-only ARM CPU that
   can barely keep up with everything being thrown at it
   already.  I have also sped up things by significantly
   reducing the number of polygons in the laser beam, and
   changing the appearance of it in the process.  I find
   it is a nice compromise and helps free up several
   FPS.
	
   The gpu940 3D library's line rendering also contains a
   bug whose presence is fortunately gone for 
   good in my port thanks to many lost evenings filled
   full of bug hunting and experimentation.  Further work 
   might be done to allow optional display of some of the
   missing effects.  The small number of lines drawn in
   my port compared to the PC version allows this bug to
   remain hidden for now.</description> 
  <pubDate>Thu, 18 Feb 2010 11:01:16 +0100</pubDate>
  </item>
 <item>
  <title>Wizznic </title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2814</link> 
  <description>Wizznic is an implementation of the arcade-classic Puzznic, with an in-game editor, written for the Gp2X F100/F200, Wiz,Dingoo, Linux and Windows.

Source included .

Re-uploaded on 17/02/2010</description> 
  <pubDate>Wed, 17 Feb 2010 23:14:03 +0100</pubDate>
  </item>
 <item>
  <title>Worminator 3 source code</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,46,2827</link> 
  <description>Source code for worminator 3</description> 
  <pubDate>Tue, 09 Feb 2010 23:21:30 +0100</pubDate>
  </item>
 <item>
  <title>Time Frack 2D</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,30,2826</link> 
  <description>An incomplete 2d platformer / shooter with the ability to slow down and reverse time.</description> 
  <pubDate>Sun, 07 Feb 2010 16:41:57 +0100</pubDate>
  </item>
 <item>
  <title>Labyrinth </title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2825</link> 
  <description>Labyrinth is a very simple maze game. The goal 
is to collect all the items within the maze, 
when all the items have been collected the exit 
will appear.</description> 
  <pubDate>Wed, 03 Feb 2010 23:07:42 +0100</pubDate>
  </item>
 <item>
  <title>Revolt Of The Binary Couriers</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,26,2824</link> 
  <description>Revolt Of The Binary Couriers is a 2D turn based RPG with no real plot or narrative. You play as a robot and fight random monsters, collect boxes and occasionally encounter NPCs. There is no goal just grinding. Its the sequel to Pineapple Apocalypse RPG (which never made it to GP2X). </description> 
  <pubDate>Fri, 29 Jan 2010 23:17:50 +0100</pubDate>
  </item>
 <item>
  <title>Meritous</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,26,2777</link> 
  <description>Port of Meritous, an action-adventure dungeon crawl game by Lancer-X/ASCEAI.

Source included.

26/01/2010: Fix for balmung sword and others artifacts bug.</description> 
  <pubDate>Fri, 29 Jan 2010 22:24:50 +0100</pubDate>
  </item>
 <item>
  <title>TUcS</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2820</link> 
  <description>A Puzzle/Plattform Game, for WIZ/GP2X
written in GLBasic.

improved speed (about 200%) and various fix/news.
See Readmefile</description> 
  <pubDate>Mon, 25 Jan 2010 11:14:34 +0100</pubDate>
  </item>
 <item>
  <title>YouTubed-2x Win</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,15,2745</link> 
  <description>Gets videos from YouTube and transcodes them to GP2X compatible video files. Supports a total of 24 sites.

GUI: youtubed-2x_gui.exe
Command-line: youtubed-2x.exe</description> 
  <pubDate>Sat, 23 Jan 2010 00:51:34 +0100</pubDate>
  </item>
 <item>
  <title>YouTubed-2x</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,17,2284</link> 
  <description>Gets videos from YouTube and transcodes them to GP2X compatible video files. Supports a total of 24 sites. Includes a GUI module (youtubed-2x_gui).

Usage: youtubed-2x [options] URL(s)
Example: youtubed-2x http://www.youtube.com/watch?v=EjI4e3QEoPQ</description> 
  <pubDate>Sat, 23 Jan 2010 00:48:26 +0100</pubDate>
  </item>
 <item>
  <title>OpenBoR - Fighting Engine </title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,20,2761</link> 
  <description>Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team and inspired by Sega's classic Streets of Rage series. The term &quot;moddable&quot; means that the program allows users to create their own content, and thus their own beat-'em-up game, which is then called a &quot;&lt;A HREF=http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,11&gt;mod&lt;/A&gt;&quot;.

The engine is customisable, and allows for new games to be built on it. These are distributed in a custom PAK format. The games developed for the Beats of Rage engine are commonly referred to as &quot;mods&quot;, the creators are commonly referred to as &quot;modders&quot;, and the engine itself is commonly referred to as &quot;moddable&quot;.

Beats of Rage was first programmed for DOS, but this pack contains the following ported systems:-

* Dingoo
* GP2X
* Linux
* Microsoft Windows
* Nintendo WII
* PlayStation Portable (PSP)
* Sega Dreamcast

Further &quot;mods&quot; can be collected from &lt;A HREF=http://www.lavalit.com&gt;here&lt;/A&gt;.</description> 
  <pubDate>Wed, 13 Jan 2010 16:04:38 +0100</pubDate>
  </item>
 <item>
  <title>Worminator 3</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,30,2823</link> 
  <description>This is a port of Worminator 3 (see http://sourceforge.net/projects/worminator)

&quot;Worminator is a sidescrolling action game. You play as The Worminator and fight your way through many levels of madness and mayhem.&quot;

Version 0.2 - Improved performance</description> 
  <pubDate>Tue, 05 Jan 2010 22:10:05 +0100</pubDate>
  </item>
 <item>
  <title>Giana's Return</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,35,2811</link> 
  <description>Giana’s Return aims to be a worthy UNOFFICIAL sequel of “The Great Giana Sisters”. “The Great Giana Sisters” is an alltime classic made in the late eighties mainly by Armin Gessert, Manfred Trenz and Chris Hülsbeck. The game gained impressive attention but has been damned as Super Mario copy. More information can be found here: http://en.wikipedia.org/wiki/Great_Giana_Sisters</description> 
  <pubDate>Fri, 01 Jan 2010 06:54:51 +0100</pubDate>
  </item>
 <item>
  <title>Trap75 (Jezzball)</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,27,2762</link> 
  <description>Trap75 is a game like Jezzball, where you need to cover 75% of each level's space without getting your lines hit by the moving balls. Hiscore table, nice smooth graphics, and incredibly addicting :-)

New in 2.0:
- nicer graphics and music
- move the cursor slower by holding X
- cursor leaves a trail to make it easier to spot
- larger hiscore table (keep Trap75.hsc for your old scores)</description> 
  <pubDate>Fri, 25 Dec 2009 18:45:28 +0100</pubDate>
  </item>
 <item>
  <title>GNU Robbo Sourcecode</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,46,2741</link> 
  <description>Sourcecode of GNU Robbo.</description> 
  <pubDate>Thu, 24 Dec 2009 15:55:58 +0100</pubDate>
  </item>
 <item>
  <title>GNU Robbo</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,27,2740</link> 
  <description>GNU Robbo is a free open source reimplementation of Janusz Pelc's Robbo for the Atari XE/XL which was distributed by LK Avalon in 1989.

Features:

- Graphical skin support: Oily, Original and Tronic
- Sound skin support: Default and Oily
- Support for Robbo Millenium objects
- Support for locales: English, German, Polish, Russian, Slovak and Swedish
- 975 levels across 23 packs converted from Robbo and Robbo Konstructor
- In-game help
- Reconfigurable options and controls
- Support for keyboards, analogue and digital joysticks

Changes:

0.65 - 2009-12-23
- Added a new set of 12 demos using the latest level packs
- Added the Russian alphabet to the pixmap fonts
- Applied various graphical tweaks
- Fixed several bugs
</description> 
  <pubDate>Thu, 24 Dec 2009 15:48:57 +0100</pubDate>
  </item>
 <item>
  <title>VICE 2.2</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,72,2822</link> 
  <description>A port of VICE, an emulator for PET, C64, C128, PLUS4, VIC20 and CBM2</description> 
  <pubDate>Tue, 22 Dec 2009 08:52:26 +0100</pubDate>
  </item>
 <item>
  <title>Mushroom Roulette 1.3</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2821</link> 
  <description>A lot of improvements, the touchscreen is a lot better now you can drag the pen around the screen and the &quot;man&quot; will follow it.

Also I have added support for custom made levels where you can path sequence butterflys etc, the map editor can be downloaded from the new website:

http://www.mushroomroulette.com/buy.html

I would be very greatfull to anyone who made any levels for mushroom roulette.</description> 
  <pubDate>Mon, 21 Dec 2009 14:36:17 +0100</pubDate>
  </item>
 <item>
  <title>Kuklomenos</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,30,2816</link> 
  <description>Kuklomenos-0.4.3
==============
Released under the GPLv3 by Martin Bays
An abstract shoot-em-up. Minimalistic graphics, short game-length. Gameplay lies somewhere between Centipede and Starship Command.
GP2X static recompilation by Farox based on the source of Wiz version...(thanks HopeZ !!)
Update of 20/dic/2009 .

.Changed some compiler option to gain a little more speed .
Fixed the location where kuklomenosrc file is saved.
.Now you can put the game in a dir of your choise (on SD card ).
.Included there are the source and the Codeblocks files</description> 
  <pubDate>Sun, 20 Dec 2009 19:01:08 +0100</pubDate>
  </item>
 <item>
  <title>wizznic NES 30 levels addon</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2815</link> 
  <description>Puzznic for NES adapted to Wizznic with Amiga tileset. Updated for 0.6</description> 
  <pubDate>Tue, 15 Dec 2009 19:57:55 +0100</pubDate>
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