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 <channel>  <title>Dingoo File Archive</title> 
  <link>http://dl.openhandhelds.org/dingoo.htm</link> 
  <description>All the software you need for your Dingoo.</description>
  <pubDate>Sat, 04 Feb 2012 12:45:35 +0100</pubDate> 
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  <copyright>Michael Mrozek</copyright> 
  <managingEditor>EvilDragon@gp2x.de</managingEditor> 
  <webMaster>EvilDragon@gp2x.de</webMaster> 
 <image>
  <title>Dingoo File Archive</title> 
  <url>http://dl.openhandhelds.org/miscpics/gp32xrss.gif</url> 
  <link>http://dl.openhandhelds.org/</link> 
  </image>
 <item>
  <title>OD1X-Rebirth r1 (v0.57)</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,564</link> 
  <description>This is a port of the Descent game for the Dingux, Based on the v0.57 release of the source port project &quot;D1X-Rebirth&quot;.

-&gt;Steps to install:
Extract all these files in a folder inside the memory card. (I recommend creating a folder in /local/bin named d1x-rebirth, and then copy all the files into /local/bin/d1x-rebirth/s)
Add the .HOG and .PIG file from the original game into the Data folder.
Add a Link into your G2X Menu pointing to d1x-launcher.dge
Create your Pilot and configure the controllers. (I recommend the scheme seen in 'screenshot000.png', but you might use your own)
Play it until you get finger blisters.

-&gt;Whats changed from the original?
Menus optimized to use the Dingoo's controllers.
Added keycombos to allow for better controller usage.
Changed key names.
Improved &quot;pause menu&quot; in-game. (transformed the old &quot;QUIT GAME&quot; to a full-fledged, useful menu, access it by hitting SELECT+START)
Added Screen Scaling.
Added Save Autonaming.
Added 320x240/320x200 modes.

-&gt;Whats NOT present?
No in-game Music.

-&gt;Known Issues.
Small FPS drops inside the &quot;energy tunnels&quot; due to lots of sprites.

::TODO::
Play ALOT of Descent!

A big thanks to Zear for some bits of Code and other bits of Wisdom!</description> 
  <pubDate>Thu, 02 Feb 2012 03:53:57 +0100</pubDate>
  </item>
 <item>
  <title>Puzzletube</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,563</link> 
  <description>A Puzzlegame. On a tube!
Licence: GPL and MPL</description> 
  <pubDate>Sun, 22 Jan 2012 06:52:12 +0100</pubDate>
  </item>
 <item>
  <title>OhBoy</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,561</link> 
  <description>This is an unofficial build. The changes over the official source are:

(2012-01-19)
- Dingoo Ohboy now can launch zipped roms from Dingoo menu (File extension must be changed from ZIP to GBZ).
- Added fast scroll and scroll looping in Ohboy menu (when the file list is bigger than the screen).

(2012-01-18)
- Ohboy now saves volume settings (for devices that support it).
- Ohboy no longer needs &quot;misc.rc&quot; file (for dingoo SIM build)

(2012-01-17)
- Added 6 new Filter types.
- Fixed Ohboy forcing launch menu instead of launching the selected rom in Dingoo explorer. (Dingoo SIM version) 

(2012-01-16)
- Now can select Filter Types in Options Menu (Grayscale, Color 50%...)
- Dingoo Native build is now SIM instead of APP.

(2011-11-01)
- Replaced old 1.5x upscaler(8bit color, slower) with Ayla's 1.5x upscaler (16bit color, faster).
- Improved menu responsiveness on Caanoo (not perfect yet, but much better).
- 3 new color palettes.
- Reworked other palettes.
- Now there is support for 3 Custom border packs.
- Default Border Packs included:
		- Default &quot;OhBoy&quot;.
		- Classic Gameboy: Grey, Black, Yellow, Red, Blue, Green, Clear(Transparent).
		- Gameboy Pocket: Silver, Black, Yellow, Red, Blue, Green, Clear(Transparent).
		- Gameboy Color: Yellow, Blue, Green, Teal, Pink, AtomicPurple(Transparent).

(2011-10-19)
- A couple new color palettes. Now there is a total of 30 different palettes.
- Support for selecting border packs from the options menu.

(2011-08-21) 
- Support for BMP borders (2 different borders, depending of the upscaler used).
- Minor aestethic changes.

However, this changes might be included sooner or later in the official source.
</description> 
  <pubDate>Thu, 19 Jan 2012 18:39:24 +0100</pubDate>
  </item>
 <item>
  <title>Psx4all 7 report errors in dingux</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,562</link> 
  <description>Psx4all 7 optimized (Dingux report errors) retrieved bugs my previous releases.
Notes:
Based on the MIPS port of the original source by Ulrich Hecth;
Retrieved bug in selecting frameskip;
Retrieved bug in selecting interlace acount;
Added support for:.Mdf,.Pbp,.Cue;
Added Interlace acount level 1, 2, 3, 4, 5, 6, 7;
Added cycle multiply by 18;
Retrieved (I did not find efficient)  menu switch clock (is in graphics options);
Compiled with dingux-toolchain (100% functional with opendingux);
Compiled C with mipsel-linux-4.3.3;
Optimized with new CFLAGS,  very fast result  (in some  cases);

Sorry my english

By  flpstr (flpstrquerendoudingoo!!!)
Credits:
Good help is there but it was indirect:
Nill Shin-tutorial motivated me to develop Dingux by ubuntu.
bbrun after the release of the firmware I was willing to return to the site and re-program.
To all who downloaded the translation test, especially ripman, Alysson, DemonFars,Coccijoe and jhowbrr.
To all of dingoobr and dingoonity.
comments:
It may not work correctly or that these improvements do not behave well, glitches please comment.

My email
flpstr@hotmail.com
flpstr12@gmail.com

My blog
flpstr.blogspot.com</description> 
  <pubDate>Thu, 19 Jan 2012 18:20:15 +0100</pubDate>
  </item>
 <item>
  <title>Psx4all 7 optimized</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,560</link> 
  <description>Psx4all 7 optimized retrieved bugs my previous releases.
Notes:
Based on the MIPS port of the original source by Ulrich Hecth;
Retrieved bug in selecting frameskip;
Retrieved bug in selecting interlace acount;
Added support for:.Mdf,.Pbp,.Cue;
Added Interlace acount level 1, 2, 3, 4, 5, 6, 7;
Added cycle multiply by 18;
Retrieved (I did not find efficient)  menu switch clock (is in graphics options);
Compiled with opendinguxtoolchain (100% functional with dingux);
Compiled C with mipsel-linux-4.5.1;
Optimized with new CFLAGS,  very fast result  (in some  cases);

Sorry my english

By  flpstr (flpstrquerendoudingoo!!!)
Credits:
Good help is there but it was indirect:
Nill Shin-tutorial motivated me to develop Dingux by ubuntu.
bbrun after the release of the firmware I was willing to return to the site and re-program.
To all who downloaded the translation test, especially ripman, Alysson, DemonFars,Coccijoe and jhowbrr.
To all of dingoobr and dingoonity.
comments:
It may not work correctly or that these improvements do not behave well, glitches please comment.

My email
flpstr@hotmail.com
flpstr12@gmail.com

My blog
flpstr.blogspot.com
</description> 
  <pubDate>Thu, 12 Jan 2012 18:33:44 +0100</pubDate>
  </item>
 <item>
  <title>dingux-7800 1.2.0 beta 1 opendingux</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,559</link> 
  <description>Dingux-7800 v1.2.0 beta 1 opendingux.
Notes:
Based on the original version of the ZX-81 changes from 1.1.0 to 1.2.0 version of the psp.
Added settings menu:
Swap Analog / Cursor (in settings);
Active Joystick (in settings);
Auto fire period (in settings);
Auto fire mode (in settings);
Auto fire button (in settings);
In some cases increased the fps;
Zip rom files are now decompressed in memory (much faster!)
Not sound in opendingux (I'll try to do in a next version)
-----------------------------------------------------------
In the next version will add option delta Y
by flpstr (flpstrquerendoumdingoo!!)
Special thanks:
Coccijoe


Sorry my english</description> 
  <pubDate>Tue, 10 Jan 2012 17:35:29 +0100</pubDate>
  </item>
 <item>
  <title>Dingux-7800 1.2.0 beta 1</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,558</link> 
  <description>Dingux-7800 v1.2.0 beta 1 
Notes:
Based on the original version of the ZX-81 changes from 1.1.0 to 1.2.0 version of the psp.
Added settings menu:
Swap Analog / Cursor (in settings);
Active Joystick (in settings);
Auto fire period (in settings);
Auto fire mode (in settings);
Auto fire button (in settings);
In some cases increased the fps;
Zip rom files are now decompressed in memory (much faster!)
-----------------------------------------------------------
In the next version will add option delta Y
by flpstr (flpstrquerendoumdingoo!!)


Sorry my english</description> 
  <pubDate>Mon, 09 Jan 2012 17:50:47 +0100</pubDate>
  </item>
 <item>
  <title>Dingux-hugo 1.3.0 beta 2</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,557</link> 
  <description>Dingux-hugo pc engine emulator version 1.3.0 beta 2:
Notes:
Based on the original port of the ZX-81 Dingux 1.1.2 and Psp 1.3.0.
added:
cd audio track option;
select option 1 or 2 player; (in settings)
option delta Y 0 to 10;  (in settings)
Swap option Analog / Cursor;  (in settings)
Auto fire period;  (in settings)
Option auto fire mode; (in settings)
Support for audio .Mp3; (I did many tests) 
Addded option cdclock;  (in settings)

With all the options for version 1.1.2

For flpstr (flpstrquerendoumdingoo!!!)

Special thanks to:
dingooforever</description> 
  <pubDate>Sat, 07 Jan 2012 20:03:03 +0100</pubDate>
  </item>
 <item>
  <title>Psx4all v.6 source code</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,46,556</link> 
  <description>Source code Psx4all v.6, based in source Ulrich Hecth.</description> 
  <pubDate>Fri, 06 Jan 2012 19:36:16 +0100</pubDate>
  </item>
 <item>
  <title>Psx4all v.6</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,555</link> 
  <description>Good guys spent yesterday and today to fix a bug in psx4all that were in my previous releases, and increase options.
notes:
Based on the MIPS port of the original source by Ulrich Hecth;
Retrieved bug in selecting frameskip;
Retrieved bug in selecting interlace acount;
Added support for:. Mdf,. Pbp,. Cue;
Added Interlace acount level 1, 2, 3, 4, 5, 6, 7;
Added cycle multiply by 18;
Added menu switch clock (is in graphics options), with level 180, 200, 300, 336, 380, 390, 400, 410, 420, 430.

For flpstrquerendoumdingoo! (flpstr)

credits:
Good help is there but it was indirect:
Nill Shin-tutorial motivated me to develop Dingux by ubuntu.
bbrun after the release of the firmware I was willing to return to the site and re-program.
To all who downloaded the translation test, especially ripman, Alysson, DemonFars, and Coccijoe jhowbrr.
To all of dingoobr and dingoonity.
comments:
It may not work correctly or that these improvements do not behave well, glitches please comment.
</description> 
  <pubDate>Fri, 06 Jan 2012 19:26:50 +0100</pubDate>
  </item>
 <item>
  <title>Open Console n.5 Novembre/Dicembre</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,2,554</link> 
  <description>

Open Console è una web-zine (ovvero una rivista pubblicata sul web), nata con lo scopo di documentare le novità riguardanti le console

open-source e, come secondo fine, cercare di far conoscere a tutti questo splendido mondo, purtroppo spesso un po' sommerso.

In questo numero:
&gt;Bennu:Impariamo a programmare un videogioco 2D - PARTE 2
&gt;Caanoo: best of parte 2
&gt;FunZone



Crediti:
&gt;Ally: copertina
&gt;Kayuz: recensioni
&gt;Kensirou: Funzone
&gt;Roberto_Ranieri: recensioni
&gt;RZZ: recensioni; tutorial di programmazione
&gt;Zip: recensioni; impaginazione; coordinamento


Open Console is an italian web-zine (a magazine published on web), it's born to report the open-source consoles news and to make know better

this amazing world (often hidden at the people).



Sito ufficiale - Official website:
http://www.openconsole.it/</description> 
  <pubDate>Tue, 03 Jan 2012 23:58:55 +0100</pubDate>
  </item>
 <item>
  <title>dingux-hugo V. 1.3.0</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,553</link> 
  <description>Dingux-hugo pc engine emulator version 1.3.0 beta 1:
notes:
Based on the original port of the ZX-81 Dingux 1.1.2, with some changes to the port of the psp.
added:
cd audio track option;
select option 1 or 2 player;
option delta Y 0 to 10;
Swap option Analog / Cursor;
Auto fire period;
Option auto fire mode;

With all the options for version 1.1.2

Support for audio. Mp3 is not yet present in this version, but I will do everything possible to launch the next.

For flpstrquerendoumdingoo !!! (flpstr)

Special thanks to:
dingooforever</description> 
  <pubDate>Tue, 03 Jan 2012 18:19:31 +0100</pubDate>
  </item>
 <item>
  <title>CellWrath demo test alpha</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,1,552</link> 
  <description>Semi-esoterical language with IDE and Hello World example.

Note: the most features like branching, memory iteractions and all docs are still missing. 
Happy new year Hellow World program included!!!!!</description> 
  <pubDate>Sat, 31 Dec 2011 18:11:19 +0100</pubDate>
  </item>
 <item>
  <title>PicoDrive 1.35 em pt-br</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,551</link> 
  <description>PicoDrive traduzido para pt-br.
Notas:
Nenhuma modificação no emulador, ou seja foi apenas a tradução, pode ser
que fique mais rápido assim como psx4all edition 3,4,5 já que o tamanho 
da executável aumentou.
Não há acentos (para não bugar a extrutura).

Traduzido por flpstrquerendoumdingoo!!!
email:
flpstr@hotmail.com 
ou
flpstr12@gmail.com
site:
flpstr.blogspot.com 
------------------------------------------------------------------------
Baseado no port original 1.35</description> 
  <pubDate>Fri, 30 Dec 2011 19:52:17 +0100</pubDate>
  </item>
 <item>
  <title>Psx4all Edition 5 in english</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,550</link> 
  <description>Notes:
In English
Retrieved from bug &quot;Fixed arrows crazy &quot;.-----
(The arrows on the menu were not moving properly).

Now it 100% functional.
(I was not starting correctly.)

Added suport to format rom (.mdf)

Added interlace count level is well 1,2,3,4,5,6,7.
  There is a bug in the selection, but nothing to stop you.
(Black lines on the screen so there will increase performance).

Added cycle multiplyquer by 18. (some games work)
(Recommended start cycle multiplyquer by 10 after opening the game menu you can change up to 18.)
(Increases speed in some games).

For flpstrquerendoumdingoo!

Credits:
Good help was indirect but :
Shin Nill -tutorial that motivated me to develop for Dingux by ubuntu.
bbruno after releasing the firmware I was willing to return to the forum and just re-program.
To all who downloaded the test translation mainly ripman, alyssonaram, DemonFars and Coccijoe.
To all of the forum.
Comments: I could not test then it may not work properly or that these improvements do not behave well, glitches please comment.
Remembering that it's still in the experimental stage so it may not work correctly.
</description> 
  <pubDate>Sun, 25 Dec 2011 18:44:59 +0100</pubDate>
  </item>
 <item>
  <title>zsdxdemo_dingux_v0.1.bin-0.zip</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,549</link> 
  <description></description> 
  <pubDate>Sat, 24 Dec 2011 22:48:58 +0100</pubDate>
  </item>
 <item>
  <title>Psx4all NT Edition in pt-br and english!</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,547</link> 
  <description>Português
Notas: 
Em português.
Corrigido um possível bug no menu.
Agora com cbin.linux a pedido de alyssonaram.
Adicionado interlace count level 5 assim fica 1,3,5,7.
Adicionado frameskip até level 15.
Adicionado cycle multipliquer até 14.
Traduzido para pt-br.
Retirado bug de OpÃ$Ãnes agora fica Opcoes.
Infelizmente os acentos não estão presentes e nem o ç pois o dingux não reconhece o programa com o teclado pt-br.

Por flpstrquerendoumdingoo!!!

Créditos:
Bom a ajuda foi indireta mas ta ai:
Shin-Nil pelo tutorial que me motivou a desenvolver para dingux pelo ubuntu.
bbruno depois de lançar o firmware eu fiquei com vontade de voltar para o fórum e assim voltar a programar.
A todos que baixaram o teste de tradução principalmente o ripman,  alyssonaram, e DemonFars
A todos do fórum.
Observações: Eu não pude testar então pode ser que não funcione corretamente essas melhorias ou que não se comporte bem,falhas técnicas por favor comente.
Lembrando que tudo isso ainda está em fase experimental portanto pode nao funcionar corretamente.

flw!!!!
----------------------------------------------------------------------------------------------------------------
English

Notes:
Download english version
http://www.4shared.com/file/gIYZv8j2/psx4allNtdgetar.html
In English!!! (original )
Fixed a possible bug in the menu.
Now with the request of cbin.linux alyssonaram.
Added interlace count 1,3,5,7 so it is level 5.
Added frameskip until level 15.
Added cycle multiply by 14.

For flpstrquerendoumdingoo!

credits:
Good help was indirect but :
Shin Nill -tutorial that motivated me to develop for Dingux by ubuntu.
bbruno after releasing the firmware I was willing to return to the forum and just re-program.
To all who downloaded the test translation mainly ripman, alyssonaram and DemonFars
To all of the forum.
Comments: I could not test then it may not work properly or that these improvements do not behave well, glitches please comment.
Remembering that it's still in the experimental stage so it may not work correctly.
</description> 
  <pubDate>Sun, 18 Dec 2011 18:45:44 +0100</pubDate>
  </item>
 <item>
  <title>FIRMWARE v1.2 pt-br fixed bug accents</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,42,543</link> 
  <description>Firmware v1.2 com o bug dos acentos corrigido e em pt-br!!!</description> 
  <pubDate>Sat, 26 Nov 2011 20:42:23 +0100</pubDate>
  </item>
 <item>
  <title> The Last Mission Dingux</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,542</link> 
  <description>Dingux port of the Last Mission game by Dmitry Smagin.

The Last Mission is a side-view arcade game without scrolling (viewpoint moves from
screen to screen) with map of big dimensions.</description> 
  <pubDate>Fri, 25 Nov 2011 22:23:24 +0100</pubDate>
  </item>
 <item>
  <title>The Last Mission Dingoo OS</title> 
  <link>http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,541</link> 
  <description>The Last Mission is a side-view arcade game without scrolling (viewpoint moves from 
screen to screen) with map of big dimensions.</description> 
  <pubDate>Wed, 16 Nov 2011 09:26:05 +0100</pubDate>
  </item>
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