# Project: ZeDemo
# Makefile created by Dev-C++ 4.9.9.2

CC   = mipsel-linux-gcc
OBJ  = engine3d.o env1.o generate3d.o precalcs.o render3d.o bitfonts.o ZeDemo.o effects.o env3.o env2.o sky1.o  loading.o sky3.o sky2.o
# OBJ  =   engine3d.o env1.o generate3d.o precalcs.o bitfonts.o ZeDemo.o
LIBS =  $(shell sdl-config --libs) -lmikmod 
INCS =  $(shell sdl-config --cflags)
BIN  = creeptea.dge
CFLAGS = $(INCS) -O3
RM = rm -f

.PHONY: all all-before all-after clean clean-custom

all: all-before $(BIN) all-after


clean: clean-custom
	${RM} $(OBJ) $(BIN)

$(BIN): $(OBJ) Makefile
	$(CC) $(OBJ) -o $(BIN) $(LIBS)

engine3d.o: engine3d.c engine3d.h
	$(CC) -c engine3d.c -o engine3d.o $(CFLAGS)

env1.o: env1.c
	$(CC) -c env1.c -o env1.o $(CFLAGS)

generate3d.o: generate3d.c engine3d.h
	$(CC) -c generate3d.c -o generate3d.o $(CFLAGS)

precalcs.o: precalcs.c engine3d.h
	$(CC) -c precalcs.c -o precalcs.o $(CFLAGS)

render3d.o: render3d.c engine3d.h
	$(CC) -c render3d.c -o render3d.o $(CFLAGS)

bitfonts.o: bitfonts.c
	$(CC) -c bitfonts.c -o bitfonts.o $(CFLAGS)

ZeDemo.o: ZeDemo.c engine3d.h
	$(CC) -c ZeDemo.c -o ZeDemo.o $(CFLAGS)

effects.o: effects.c engine3d.h
	$(CC) -c effects.c -o effects.o $(CFLAGS)

env3.o: env3.c
	$(CC) -c env3.c -o env3.o $(CFLAGS)

env2.o: env2.c
	$(CC) -c env2.c -o env2.o $(CFLAGS)

sky1.o: sky1.c
	$(CC) -c sky1.c -o sky1.o $(CFLAGS)

sky2.o: sky2.c
	$(CC) -c sky2.c -o sky2.o $(CFLAGS)

loading.o: loading.c
	$(CC) -c loading.c -o loading.o $(CFLAGS)

sky3.o: sky3.c
	$(CC) -c sky3.c -o sky3.o $(CFLAGS)
