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File Info |
Browsing as Guest |
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A port of a classic computer game. Check https://www.digger.org for more info. |
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Name: |
Digger.zip |
Date: |
14/11/2006 |
Size: |
807.3 KB |
Version: |
v0.1 |
Author: |
Port by DaveN, Digger Remastered by Andrew Jenner |
Website: |
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Downloads: |
3,995 |
Sourcecode URL: |
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Licence: |
None |
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Operating Systems: |
gp2x F100 gp2x F200
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Connection |
Download Time |
56k Modem |
2 mins, 45 secs |
128k ISDN |
1 mins, 4 secs |
256k Cable/DSL |
29.9 secs |
512k Cable/DSL |
15.5 secs |
1mbit Link |
7.7 secs |
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Download |
Please note: The comment section is NOT intended to ask for help. Please use the I need Help-Section at the boards.
4 Comments |
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Nicely done, but the controls are a bit sluggish. Up/down are not always recognized, maybe that can be improved? It pretty hard to play atm, the enemies seem to catch up to you when you turn, and the "hitbox" around you is quite big (in Pacman you are only caught when the ghost touches the center of your sprite, not the outer edge of an invisible bounding box around you).
Still, I play this alot. Keep on it! =) |
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I won't change anything on the game engine itself, so the 'hitbox' of the char won't get smaller etc.
I will have a look at the controls, but I think it works exactly like the unix/dos version of this. |
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everything looks kind of washed out though i'm sure that has to do with being launched from selector. either the selector is an old version or the settings for it aren't good. |
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%%COMMENTFORM%% |
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